Gamescope

Patch notes

Patch 16.8

Data Dragon 16.8.1 · 4/14/2026 · Official notes

TL;DR

Let’s get groovy with Patch 26.8!

Let’s get groovy with Patch 26.8! In this week’s patch we’ve got some changes to some of the more powerful picks right now like Mel and Dr. Mundo while we’re also helping out some struggling champions like Lucian and Hwei. We’ve also made some changes to help avoid players from taking unusable abilities at level 1 like Zyra and Zilean. In other news, we’ve also got updates to ARAM, ARAM: Mayhem, and Arena, not to mention a bunch of cool and funky skins coming to the Rift this patch. Don’t forget we’ve also got an ARAM Clash coming this patch, the introduction of champion specific keybinds (a long asked for player request), and a swanky new Discord integration coming your way! Looking for more information on all things League of Legends? Check out our community-run wiki here! Wrong patch notes? You can find the TFT patch notes here!

Champions

  • CHANGEDDr. Mundo

    Dr. Mundo has been able to more consistently reach his high points in the jungle where he is less concerned about his slow early game. We are looking to curb some of his clear s…

    Dr. Mundo has been able to more consistently reach his high points in the jungle where he is less concerned about his slow early game. We are looking to curb some of his clear speed to make sure he can’t go where he pleases too quickly and requires some more time to scale up.

    • Q - Infected Bonesaw

      Monster Damage Cap: 300 / 375 / 450 / 525 / 600 → 250 / 325 / 400 / 475 / 550

    • E - Blunt Force Trauma

      Monster Damage Cap:: 200%→ 140%

  • CHANGEDHwei

    Hwei has remained on the weaker side since the nerfs to his waveclear last year, and we are fixing a bug that we expect to be a further minor nerf.

    Hwei has remained on the weaker side since the nerfs to his waveclear last year, and we are fixing a bug that we expect to be a further minor nerf. We still believe those waveclear nerfs to be correct as we want Hwei League's coolest combo mage, not just a walking waveclear machine. Therefore, we’re buffing his combo casting output up through his passive.

    • Passive - Signature of the Visionary

      Base Damage: 35 - 230 (Levels 1 - 18) → 40 - 285 (Levels 1 - 18)

    • Passive - Signature of the Visionary

      Comboing Slows: Slows from Hwei's abilities now stack with diminishing values.

    • Passive - Signature of the Visionary

      Bugfix: Slows from Hwei's QE and R abilities no longer stack with slows from other champions / items.

  • CHANGEDKarma

    Last patch we made some changes to Karma to reduce how generically powerful she was by reducing her midgame shield strength.

    Last patch we made some changes to Karma to reduce how generically powerful she was by reducing her midgame shield strength. Unfortunately those weren’t as effective as we had intended so we’re taking another swing at Karma by directly targeting her E power and reducing her base stats a tad so she is more reliant on skillful and intentional ability usage.

    • Base Stats

      Base AD: 51 → 49

    • Base Stats

      AD Growth: 3.3 → 3.0

    • E - Inspire

      Mana Cost: 50 / 55 / 60 / 65 / 70 → 60 / 65 / 70 / 75 / 80

  • CHANGEDLillia

    Our favorite bouncing deer has been a bit less than enthusiastic to prance from camp to camp as of late, it’s a scary jungle out there.

    Our favorite bouncing deer has been a bit less than enthusiastic to prance from camp to camp as of late, it’s a scary jungle out there. We’re hoping to give Lillia players some more courage to bring her into the jungle by increasing her ability to have her high move speed translate into a faster clear.

    • Passive - Dream-Laden Bough

      Monster Damage Cap: 65 → 70-180 (based on level)

  • NERFEDLucian

    Lucian has a unique role as an AD Carry that dashes in, out of, and around fights which is why many of his players enjoy him.

    Lucian has a unique role as an AD Carry that dashes in, out of, and around fights which is why many of his players enjoy him. Unfortunately, he hasn’t been doing that as effectively recently so we’re looking to remedy that. To get there, we’re lowering both the cooldown and mana cost of his dashes.

    • E - Relentless Pursuit

      Cooldown: 18 / 17 / 16 / 15 / 14 → 16 / 15.5 / 15 / 14.5 / 14

    • E - Relentless Pursuit

      Mana Cost: 40 / 30 / 20 / 10 / 0 → 32 / 24 / 16 / 8 / 0

  • NERFEDMel

    Since our recent adjustments to Mel, she’s been hitting too hard with her initial Q missile whether ahead or behind, even as opponents dodge the rest of the spell, so we’re looking to take her damage down a notch.

    Since our recent adjustments to Mel, she’s been hitting too hard with her initial Q missile whether ahead or behind, even as opponents dodge the rest of the spell, so we’re looking to take her damage down a notch. We’re also aiming to reduce how frustrating her W can be by lowering the bonus mobility she gets and the spell’s uptime, with the movespeed now matching her shield and reflect duration.

    • Q - Radiant Volley

      Initial Explosion Damage: 60 / 90 / 120 / 150 / 180 (+ 60% AP) → 60 / 85 / 110 / 135 / 160 (+ 55% AP)

    • W - Rebuttal

      Cooldown: 35 / 32 / 29 / 26 / 23 → 38 / 35 / 32 / 29 / 26 seconds

    • W - Rebuttal

      Bonus Movement Speed Duration: 1.5 → 0.75 seconds

  • CHANGEDTahm Kench

    As a champ in both Top and Support, Tahm Kench requires periodic maintenance as the meta shifts to ensure both roles of his roles are equally supported.

    As a champ in both Top and Support, Tahm Kench requires periodic maintenance as the meta shifts to ensure both roles of his roles are equally supported. In this case, Dusk and Dawn's addition to the game this season has shifted this balance in favor of top lane, so we’re adjusting how his passive scales to help balance him out.

    • Passive - An Acquired Taste

      Damage: 6 - 48 (Levels 1 - 11) (+1.5% AP per 100 Bonus HP) (+4.5% Bonus HP) → 5 - 60 (Levels 1 - 12) (+1.25% AP per 100 Bonus HP) (+4% Bonus HP)

  • BUFFEDYuumi

    We’re implementing a couple bugfixes to Yuumi’s ultimate, one of which will sometimes result in the magical cat outputting significantly more healing than she may have grown used to.

    We’re implementing a couple bugfixes to Yuumi’s ultimate, one of which will sometimes result in the magical cat outputting significantly more healing than she may have grown used to. As such, we’re throwing her a FISH by increasing her base healing and best friend healing to provide a stronger baseline effect.

    • R - Final Chapter

      Heal Per Wave: 30 / 40 / 50 (+10% AP) → 30 / 50 / 70 (+12% AP)

    • R - Final Chapter

      Best Friend Enhanced Heal: 30% More Healing → 30 - 60% More Healing (Levels 6 - 12)

    • R - Final Chapter

      Bugfix: The attached ally is no longer healed an additional time whenever Final Chapter heals another ally

    • R - Final Chapter

      Bugfix: Final Chapter's overhealing shield now takes into account Heal/Shield power as well as Grievous Wounds

  • CHANGEDZilean

    As a quality of life change we’re looking to make sure Zilean can only put points into abilities he can fully utilize level 1.

    • W - Rewind

      W Level Up: No longer can level W at level 1.

  • CHANGEDZyra

    Since the dawn of time Zyra’s have been accidentally putting a point into W and effectively doing nothing level 1.

    Since the dawn of time Zyra’s have been accidentally putting a point into W and effectively doing nothing level 1. Well no more! We’re adding a small QoL change so Zyra can no longer put her first skill point into W to prevent this type of situation from being a thorn in your side and mental blooming.

    • W - Rampant Growth

      W Level Up: No longer can level W level

    • Champions

      Fixed a bug where Train of the Dead changed directions with champions that have a zombie effect.

    • Champions

      Fixed a bug where Crack Open That Egg VFX did not persist correctly on subsequent shields after the initial expiration in Mayhem.

    • Champions

      Fixed a bug that caused Karma’s R cooldown to be reduced by the Firefox augment.

    • Champions

      Fixed a bug that caused Aphelios to not work with Marksmage.

    • Champions

      Fixed a bug where Marksmage Hextech did not trigger additional damage when purchasing Ability Power items on Aphelios in Mayhem ARAM.

    • Champions

      Fixed a bug where Graves dealt higher than intended damage with Marksmage in Mayhem ARAM.

    • Champions

      Fixed a bug that caused Illaoi’s E clone to gain the effects of the Final Form.

    • Champions

      Fixed a bug where Quantum Computing was doing more than double damage on the inside circle.

    • Champions

      Fixed a bug where Infernal Conduit dealt higher than intended base damage and scaling in Mayhem.

    • Champions

      Fixed a bug where Droppybara incorrectly triggered certain champion passives in Mayhem.

    • Champions

      Fixed a bug where Archmage did not affect abilities with deferred cooldowns in Mayhem.

    • Champions

      Fixed a bug where Harmful Summoner Spell was not cast when hit by Dash/Mark while Snowball Roulette was equipped in Mayhem.

    • Champions

      Fixed a bug where Slow and Steady contained a syntax error in Mayhem.

    • Champions

      Fixed a bug where Devil on Your Shoulder did not apply to all target-sourced damage over time effects in Mayhem.

    • Champions

      Fixed a bug where Bard did not benefit from Stackosaurus’s set bonus when collecting chimes in Mayhem.

    • Champions

      Fixed a bug where Kai’Sa could not evolve her W after gaining Ability Power from Stat Anvil in Mayhem ARAM.

    • Champions

      Fixed a bug where Fan the Hammer dealt less of its displayed damage in Mayhem ARAM.

    • Champions

      Fixed a bug where Dropkick triggered on turrets and crystals in Mayhem ARAM.

    • Champions

      Fixed a bug where selecting Biggest Snowball Ever followed by Pinball caused Pinball to lose its true damage in Mayhem ARAM.

    • Champions

      Fixed a bug where Void Immolation’s Immolate effect could stop working shortly after activation in Mayhem.

    • Champions

      Fixed a bug where Augments that added an item to your inventory could accidentally consume components of the item without properly compensating you.

    • Champions

      Fixed a bug where stat augments could grant two prismatic stat options instead of three in Mayhem.

    • Champions

      Fixed a bug that caused Zilean’s Laugh and Taunt VO to not play correctly.

    • Bugfixes

      Fixed a bug that caused Zilean’s Laugh and Taunt VO to not play correctly.

    • Bugfixes

      Fixed a bug that caused Shyvana’s progress towards her ultimate to not display correctly when pinged.

    • Bugfixes

      Fixed a bug that caused Mel’s Q to go on cooldown when blocking Zac’s Q with her W.

    • Bugfixes

      Fixed a bug that caused Katarina’s ultimate to be cancellable by pressing the recall button.

    • Bugfixes

      Fixed a bug where Yuumi fails to be healed or gain the Homeguard buff upon entering the fountain while attached to Ally Champion.