Gamescope

Patch notes

Patch 16.6

Data Dragon 16.6.1 · 3/17/2026 · Official notes

TL;DR

It’s time for First Stand and Shyvana’s update!

IT'S SHYVANA TIME Y'ALL! Welcome to patch 26.6! In this week's patch we have Shyvana's new update hitting the Rift with a brand new model, visual effects, voice over, and skins, all of which will come out alongside her release! We've also got your usual balance changes, a new skinline, Warhounds, and balance changes for Arena and ARAM: Mayhem with a toooon of bugfixes! This patch's live balance focuses on a small set of outliers and most importantly looks to restore Lissandra to her old 3-second Q cooldown glory. Don't forget that First Stand is kicking off this week so make sure you tune in to see teams fight it out in our first tournament of the year! Looking for more information on all things League of Legends? Check out our community-run wiki here! Wrong patch notes? You can find the TFT patch notes here!

Champions

  • BUFFEDAhri

    A moderate buff to Ahri back in 26.3 skyrocketed her to the top of the mid lane pool and pushed her power a bit too far.

    A moderate buff to Ahri back in 26.3 skyrocketed her to the top of the mid lane pool and pushed her power a bit too far. Her overall waveclear is quite powerful right now, so we're targeting her Q's base damage as it could stand to lose some power.

    • Q - Orb of Deception

      Damager per Pass: 40 / 65 / 90 / 115 / 140 → 35 / 60 / 85 / 110 / 135

  • CHANGEDAzir

    In this patch we're looking to make Azir a bit more powerful for players at home.

    In this patch we're looking to make Azir a bit more powerful for players at home. These changes should be pretty appreciable for all Azir players, regardless of rank.

    • Q - Conquering Sands

      Damage AP Ratio: (+ 35% AP) → (+ 35 / 40 / 45 / 50 / 55% AP)

    • W - Arise!

      Damage: 0-45 (5 damage per level starting at level 10) → 0-72 (7 damage per level starting at level 10)

    • W - Arise!

      Damage AP Ratio: (+ 32.5 / 40 / 47.5 / 55 / 62.5% AP) → (+35 / 42.5 / 50 / 57.5 / 65% AP)

  • We're looking to get more damage in Cassiopeia's poison this patch, particularly when for her mid lane players.

    We're looking to get more damage in Cassiopeia's poison this patch, particularly when for her mid lane players. We want to give her more freedom to look for trades and to feel rewarded when she finds successful ones, so we're bumping up her base Mana and empowered E scaling.

    • E - Twin Fang

      Bonus Magic Damage to Poisoned Targets: 20 / 43 / 66 / 89 / 112 → 20 / 45 / 70 / 90 / 120

  • BUFFEDLissandra

    The Queen of Ice has not ruled in a very, very long time...

    The Queen of Ice has not ruled in a very, very long time... thankfully, a lot of her biggest problem children like Everfrost and Aftershock aren't in her toolkit anymore, so we're looking to give her some a chill buff. We want to do this by letting her get that 2nd Q off more reliably in those tighter combos. We think this is going to be a big power-up, so we want to make sure she's not icing out her AD melee matchups too hard without affecting her durability in others.

    • Q - Ice Shard

      Cooldown: 8 / 7 / 6 / 5 / 4 → 7 / 6 / 5 / 4 / 3

  • BUFFEDOlaf

    Olaf top is fine but he's lagging behind in the jungle.

    Olaf top is fine but he's lagging behind in the jungle. As such, we're improving his clear, making his ganking stronger and leaning into his identity as a risky, low health fighter. We hope to keep top lane in a fairly stable place while boosting his jungle performance.

    • Q - Undertow

      Slow Amount: 25 / 30 / 40 / 45% for 1.5- 2.5 seconds (based on distance) → 30 / 40 / 45 / 50% for 1-3 seconds (based on distance)

    • Q - Undertow

      Bug Fix: Enemies only struck by the Lollipop at the end of the Q are now slowed for the proper amount of time (was a fixed 30% slow).

    • W - Tough it Out

      Bug Fix: If you cast W while the previous cast was still active, it now properly re-applies its effects rather than just refreshing the prior cast (you get the attack reset and the AS value is updated).

    • E - Reckless Swing

      Damage to Self: 30% of Damage Dealt → 40% of Damage Dealt

  • NERFEDPyke

    Pyke has often toed the line around being strong enough to be worth playing in most skill brackets and being overbearing in Elite levels of play.

    Pyke has often toed the line around being strong enough to be worth playing in most skill brackets and being overbearing in Elite levels of play. Recently, he's crossed that line and is due for a power reduction. We want to keep his ability to strongly punish squishy lanes and deal tons of damage at the drop of a hat, so for this patch's nerf we're making him more easily counter-attacked when he makes a mistake or gets caught by a well-placed engage.

  • CHANGEDShen

    Shungle is performing better than he is in the top lane, not to mention he's also outperforming many other junglers with one of the best clear speeds in the game, reliable ganks, and a global presence starting at level 6.

    Shungle is performing better than he is in the top lane, not to mention he's also outperforming many other junglers with one of the best clear speeds in the game, reliable ganks, and a global presence starting at level 6. Given the latter two strengths, we think it's fair to reduce his clear speed in order to keep the other two intact.

    • Q - Twilight Assault

      Monster Damage Cap: 120 / 140 / 160 / 180 / 200 → 100 / 125 / 150 / 175 / 200

  • CHANGEDSkarner

    Our few Skarner top laners have gained tremendous empathy for their solitary Brackern, as their brethren scattered and left them to become the last of their kind.

    Our few Skarner top laners have gained tremendous empathy for their solitary Brackern, as their brethren scattered and left them to become the last of their kind. By letting him cast more freely in lane while also giving him some more trading power on his bread and butter ability, we hope some of our scorpion bros will come out of hiding in top lane (and jungle too!)

    • Q - Shattered Earth

      Mana Cost: 45 → 30

    • Q - Shattered Earth

      Third Attack Target Max Health Damage: 9% → 11%

  • We're back for another Tryndamere buff as he's still underperforming relative to other top laners.

    We're back for another Tryndamere buff as he's still underperforming relative to other top laners. Arguably the highlight of Tryndamere is right clicking enemy champions and killing them with crits. He can already do that extremely well in the early game, so how about doing it in the late game, too?

  • NERFEDZaahen

    Zaahen has caught on as one of the strongest top laners and junglers in the game.

    Zaahen has caught on as one of the strongest top laners and junglers in the game. In our view his jungle performance is farther over the line, so we're delivering some nerfs with a moderate jungle skew to them. His W is more core to his ganking than it is to his laning, and this E nerf is jungle-skewed and will reduce his ability to create and react to pressure early on.

    • W - Dreaded Return

      Secondary Damage: 40 / 60 / 80 / 100 / 120 (+ 50% bonus AD) → 30 / 50 / 70 / 90 / 110 (+ 30% bonus AD)

    • E - Aureate Rush

      Bonus Damage to Monsters: 75 → 50

Items

  • Chempunk has been the weakest and least popular of the grievous wounds options for a while now.

    Chempunk has been the weakest and least popular of the grievous wounds options for a while now. The reality is often that the AD fighters that would rely on this as their source of Grievous Wounds are also just worse at applying it and keeping it applied to key targets. As such, we are giving it a small buff so it can match up better with its Grievous peers

  • Sunfire Aegis has felt annoying to purchase but we don't think the item itself is underpowered, leading us to the smallest of buffs in this patch.

    Sunfire Aegis has felt annoying to purchase but we don't think the item itself is underpowered, leading us to the smallest of buffs in this patch. Tanks typically can't earn as much gold as other classes of champions, so instead of leaving them empty handed we're smoothing out the build path!