Gamescope

Patch notes

Patch 16.10

Data Dragon 16.10.1 · 5/12/2026 · Official notes

TL;DR

The season of demons continues with Patch 26.10!

We’ve got some followup for the recent Season 2 changes to bring some of the more overpowered content in line and give a bump to some things that haven’t seen the adoption that they probably should. Items and runes are still key here - we’ve got nerfs to Deathfire Touch, Gluttonous Greaves, and Voltaic Cyclosword, and some buffs to Stormraider’s Surge and the two new starting items introduced last patch. Lee Sin’s throwing off the weights with limiters removed on his shield and some other modernization changes, and Quinn is heading into the jungle. We’ve also got some behavior updates with termination votes for disrupted games, and improved detection models for text. Looking for more information on all things League of Legends? Check out our community-run wiki here! Wrong patch notes? You can find the TFT patch notes here!

Champions

  • NERFEDAmbessa

    After getting to see the impact of last patch’s ultimate nerfs, they’ve been very effective at increasing counterplay at high skill levels.

    After getting to see the impact of last patch’s ultimate nerfs, they’ve been very effective at increasing counterplay at high skill levels. However, we still see an opportunity to shift some power from jungle into top while promoting a bruiser playstyle. As a result, we’re giving her some better early power, while keeping her jungle clear and general lategame potential the same.

    • Q - Cunning Sweep / Sundering Slam

      Target Max Health Damage: 2 / 3 / 4 / 5 / 6% → 4 / 4.5 / 5 / 5.5 / 6%

    • Q - Cunning Sweep / Sundering Slam

      Bonus Monster Damage: 125 → 75

    • R - Public Execution

      Healing Percentage: 10 / 12.5 / 15% → 15 / 17.5 / 20%

    • R - Public Execution

      Healing Effectiveness vs Monsters: 40%→ 25%

  • CHANGEDAnivia

    The Ice Birb has been strong for quite some time, icing out opponents in top, mid, and support without much build or playstyle differentiation, which is why we’re opting for base stat adjustments.

    The Ice Birb has been strong for quite some time, icing out opponents in top, mid, and support without much build or playstyle differentiation, which is why we’re opting for base stat adjustments. While the change will impact her across roles, we’re targeting her durability to allow for more all-in windows to crack the egg in top lane in particular.

    • Base Stats

      Base Armor: 21 → 19

    • Base Stats

      Armor Growth: 4.5 → 4.1

  • NERFEDAshe

    As one of our premier utility ADCs, Ashe is pumping out a bit too much damage.

    As one of our premier utility ADCs, Ashe is pumping out a bit too much damage. We’re giving her a minor nerf to her Q damage so she can’t have the best of both worlds.

    • Q - Ranger's Focus

      Total Damage: 110 / 117.5 / 125 / 132.5 / 140% AD → 110 / 115 / 120 / 125 / 130% AD

  • BUFFEDGalio

    Our favorite Demacian colossus has been quite sad between the removal of Phase Rush and the mid role quest adjustments.

    Our favorite Demacian colossus has been quite sad between the removal of Phase Rush and the mid role quest adjustments. We’re flipping the script and helping him deliver justice by reducing some of his mana costs and tuning up the reward for a well-aimed Justice Punch. His ultimate is also lacking a bit of oomph in the damage department with how epic it is, so we’re helping it scale with his signature stat!

    • Q - Winds of War

      Mana Cost: 70 / 75 / 80 / 85 / 90 → 60 / 65 / 70 / 75 / 80

    • E - Justice Punch

      Total Damage: 90 / 130 / 170 / 210 / 250 (+90% AP) → 100 / 135 / 170 / 205 / 240 (+100% AP)

    • R - Hero’s Entrance

      NEW Total Damage: Now scales with 100% bonus magic resistance

  • CHANGEDLee Sin

    Over time, Lee Sin has watched as other champs surpass him in both flair and mobility.

    Over time, Lee Sin has watched as other champs surpass him in both flair and mobility. We are looking to give him more opportunities to use the tools that allow him to fly around the map while making sure his high moments truly feel like such at all moments in the game.

    • W - Safeguard

      Shield: 70 / 115 / 160 / 205 / 250 (+80% AP) → 60 / 105 / 150 / 195 / 240 (+ 80% AP)

    • W - Safeguard

      Flat Cooldown: 12s when used on non-champions and 6 when used on champions → 7s at all points

    • W - Safeguard

      NEW Shield on non-champions: Lee Sin gets his shield when jumping to a minion or ward

    • E - Tempest

      Magic Damage : 35 / 60 / 85 / 110 / 135 (100% AD) → 35 / 60 / 85 / 110 / 135 (90% AD)

    • R - Dragon’s Rage

      NEW Unconditional Collateral: A champion’s body will continue to fly, knock up, and do damage even if killed mid-flight

  • CHANGEDNaafiri

    Naafiri has been top dog for a while now in both mid and jungle.

    Naafiri has been top dog for a while now in both mid and jungle. We are looking to tame some of her power by reducing her damage output a bit.

    • Q - Darkin Daggers

      Minimum Bonus Physical Damage: 30 / 45 / 60 / 75 / 90 (+ 40% bonus AD) -→ 30 / 42.5 / 55 / 67.5 / 80 (+ 40% bonus AD)

    • Q - Darkin Daggers

      Maximum Bonus Physical Damage: 60 / 90 / 120 / 450 / 180 (+ 140% bonus AD) → 60 / 85 / 110 / 135 / 160 (+ 140% bonus AD)

    • R - Hounds’ Pursuit

      Physical Damage: 150 / 250 / 350 (120% bonus AD ) + 15 / 25 / 35 (+12% bonus AD) per packmate → 150 / 225 / 300 (120% bonus AD) + 15 / 22.5 / 30 ( +12% bonus AD) per packmate

  • CHANGEDQuinn

    Quinn has been struggling in the top lane environment due to a number of system changes across 2026.

    Quinn has been struggling in the top lane environment due to a number of system changes across 2026. We’re looking to let her impact the map with her unique ultimate as a laner by reducing her high mana barrier and also want to open the door (bush?) to the jungle. We’re excited to see if she can thrive as a natural predator in the jungle, and see if she and Valor can prey on the latest new jungler we introduced, Fizz (birds like fish)!

    • P - Harrier

      NEW Bonus Monster Damage: 50

    • Q - Blinding Assault

      NEW Bonus Monster Damage : Now deals 50% increased damage to monsters

    • R - Behind Enemy Lines

      Mana Cost : 100 / 50 / 0 → 50 / 25 / 0

  • NERFEDShyvana

    With the introduction of the most recent Shyvana changes, players have been finding success building more health and ability haste.

    With the introduction of the most recent Shyvana changes, players have been finding success building more health and ability haste. As such, we’re looking to bring a bit of her innate defensive capabilities down to make taking down this dragon a bit more reasonable.

    • Base Stats

      Health per level : 100 → 95

    • W - Inferno Aegis

      Cooldown: 13 / 12 / 11 / 10 / 9 → 13 / 12.25 / 11.5 / 10.75 / 10

    • W - Inferno Aegis

      Shield: 75 / 95 / 115 / 135 / 155 (+12% bonus health) → 60 / 80 / 100 / 120 / 140 (+12% bonus health)

  • NERFEDSmolder

    Smolder's early game has been bolstered significantly after gaining access to Deathfire Touch.

    Smolder's early game has been bolstered significantly after gaining access to Deathfire Touch. While we’re nerfing DFT, we still expect it to be his best keystone, so we’re also tapping him down to compensate. Update: Smolder continued to skyrocket in winrate this patch despite the previous nerfs as players adapted builds. We’re nerfing him again and will continue to monitor his performance after the Black Cleaver and Deathfire Touch interaction is changed in the next patch.

    • Base Stats

      Base AD: 60 → 58

    • Q - Super Scorcher Breath

      Damage: 60 / 75 / 90 / 105 / 120 (+130% bonus AD) → 60 / 70 / 80 / 90 / 100 (+130% bonus AD)

    • Q - Super Scorcher Breath

      Crit Increase: 50% (+15% from Infinity Edge) → 75% (+22.5% from Infinity Edge)

    • W - Achooo!

      Explosion Physical Damage: 10 - 110 (+65% bonus AD) (+80% AP) → 10 - 110 (+50% bonus AD) (+80% AP)

    • R -MMOOOMMMM!

      Damage: 200 / 300 / 400 (+110% bonus AD) → 150 / 250 / 350 (+100% bonus AD)

  • CHANGEDWukong

    Across roles, Wukong has been struggling to find success as of late.

    Across roles, Wukong has been struggling to find success as of late. We’re looking to help him turn things around by empowering his trickster playstyle to reward clever and creative uses of his clones.

    • W - Warrior Trickster

      Clone Damage: 30 / 35 / 40 / 45 / 50% → 40 / 45 / 50 / 55 / 60%

    • W - Warrior Trickster

      Clone Duration : 3.25 → 4

    • E - Nimbus Strike

      Bonus Attack Speed: 35 / 40 / 45 / 50 / 55% → 40 / 45 / 50 / 55 / 60%

  • NERFEDZed

    Zed has soared in power along with huge spikes in pickrate with Season 2’s changes, and we think he’s still going to be extremely solid despite systemic nerfs.

    Zed has soared in power along with huge spikes in pickrate with Season 2’s changes, and we think he’s still going to be extremely solid despite systemic nerfs. We’d like to preserve his identity as a strong laner, but hit some of his most guaranteed damage.

    • P - Contempt for the Weak

      Max Health Damage: 6 / 8 / 10% → 5 / 7.5 / 10%

    • E - Shadow Slash

      Damage: 70 / 95 / 120 / 145 / 170 (+80% bonus AD) → 70 / 92.5 / 115 / 137.5 / 160 (+70% bonus AD)

  • CHANGEDZeri

    Zeri’s new direction and feel have seemed really promising across tiers, but with her winrate being lower as players take time to adjust their playstyle and itemization (looking at you Stormrazor, not looking at you Shiv!).

    Zeri’s new direction and feel have seemed really promising across tiers, but with her winrate being lower as players take time to adjust their playstyle and itemization (looking at you Stormrazor, not looking at you Shiv!). We want to make Zeri speed gaming more accessible!

    • Q - Burst Fire

      Base Damage: 21 / 24 / 27 / 30 / 33 → 22 / 26 / 30 / 34 / 38

    • Q - Burst Fire

      Excess attack speed conversion to AD : 50% → 60%

    • R - Lightning Crash

      [BUGFIX] Overcharged duration: Attacks during R currently extend the R duration by 1.5s. Changing that to 2.5s to match the new Hypercharged MS stack duration.

Items

  • Having just been introduced last patch, we’re starting to see Doran’s Bow being picked up by a few champions, but the risk of taking a starting item with no health was a bit too great even considering the damage upside.

    Having just been introduced last patch, we’re starting to see Doran’s Bow being picked up by a few champions, but the risk of taking a starting item with no health was a bit too great even considering the damage upside. We’re looking to make it a bit more compelling to take that risk.

  • Doran’s Helm is meant to be an exciting item to hold onto after the early game with the resistances it offers scaling better than Doran’s Shield’s health regeneration.

    Doran’s Helm is meant to be an exciting item to hold onto after the early game with the resistances it offers scaling better than Doran’s Shield’s health regeneration. However, it is currently a bit too difficult to make it out of the early game. We are looking to lighten the early game load so that players can get to the mid game high points.

  • The new omnivamp boots line is successfully filling a gap in boot itemization we intended, filling in nicely as a defensive-offensive hybrid item for many of our high damage champs across roles.

    The new omnivamp boots line is successfully filling a gap in boot itemization we intended, filling in nicely as a defensive-offensive hybrid item for many of our high damage champs across roles. We’re now seeing them being taken at a bit too high of a rate and are looking to bring them back in line with other options.

  • BUFFEDLich Bane

    Last patch, we made adjustments to further differentiate our two AP Sheen items.

    Last patch, we made adjustments to further differentiate our two AP Sheen items. For Lich Bane, rather than proccing Spellblade through getting in their face (like what Dusk and Dawn builds provide), we’re tuning up Lich Bane’s Movespeed to help you get into position for a better scaling proc.

  • Following its adjustments and the removal of Opportunity, we expected Voltaic Cyclosword to see more play.

    Following its adjustments and the removal of Opportunity, we expected Voltaic Cyclosword to see more play. We’re happy to see it making an impact on the meta, but are lowering its power slightly by increasing its price tag.

Systems & modes

  • NERFED

    Deathfire Touch

    Even after the hotfix nerf, Deathfire Touch is burning a bit too strongly in early laning trades.

    Even after the hotfix nerf, Deathfire Touch is burning a bit too strongly in early laning trades. We’re shaving off just a bit of damage at lower levels to make it less oppressive.

  • CHANGED

    Stormraider's Surge

    Stormraider's Surge has landed on the soft side, underperforming on most champions trying it out, so we are going to push its duration a bit.