Gamescope

Current patch

Patch 16.17

Data Dragon 16.17.1 · 8/25/2026 · Official notes

TL;DR

Arenas, Bridges, Summoner’s Rifts new and old… change comes for us all.

In 26.17 we’ve got a small amount of relief for top lane with Nasus and Vayne nerfs, and some followup on last patch to a handful of champions and items. We’re buffing a variety of melee AD carries, like Irelia, Qiyana, Yasuo, and Yone, who’ve been forced to snowball-or-lose for a while instead of having a reliable endgame to scale towards. Xerath continues to overperform in the mid lane in particular, as do Nocturne and Graves in the jungle. Finally, Sundered Sky wasn’t hit quite as hard as we were looking for, and we’re also looking to give Stormrazor a place in some builds again. Looking for more information on all things League of Legends? Check out our community-run wiki here! Wrong patch notes? You can find the TFT patch notes here!

Champions

  • Aurelion Sol has come out the loser of last patch's mage adjustments, so we are giving him a buff to help him out.

    Aurelion Sol has come out the loser of last patch's mage adjustments, so we are giving him a buff to help him out. In particular, we are buffing his W cooldown so he can use it a bit more freely rather than only when a reset is likely. This should also make it a bit more clear to players that W is typically the stronger second skill to max, rather than E. Q - Breath of Light

    • Q - Breath of Light

      Cooldown: 22 / 20.5 / 19 / 17.5 / 16s → 22 / 20 / 18 / 16 / 14s

  • CHANGEDCho'Gath

    Cho's early game has lost pizzazz with Hail of Blades and Hextech Rocketbelt nerfs, so we are making it up with a bit of early damage when he does get those autos off.

    • E - Vorpal Spikes

      Base Damage (x3 attacks): 20 / 40 / 60 / 80 / 100 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP) → 30 / 50 / 70 / 90 / 110 (+30% AP) (+2.5% - 3.9% (+.5% Per Feast) Target Max HP)

  • BUFFEDGraves

    Graves has had a number of indirect buffs over the last few patches and this has put him in a pretty strong spot.

    Graves has had a number of indirect buffs over the last few patches and this has put him in a pretty strong spot. We are looking to soften a bit of his ability to snowball the game with high AD builds. Q - End of the Line

  • CHANGEDIrelia

    Irelia is one of League’s highest stakes snowballing dependant skirmishers, but we feel like even when ahead she is failing to scale into a real carry threat

    • Q - Bladesurge

      Damage: 5 / 25 / 45 / 65 / 85 (+70% AD) → 5 / 25 / 45 / 65 / 85 (+80% AD)

    • W - Defiant Dance

      Damage Reduction Ability Power Ratio: 7% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena) → 8% per 100 AP (Halved for Magic Damage) (reduced to 75% value for Magic Damage in Arena)

    • R - Vanguard's Edge

      Ability Power Ratio: 70% → 100% (It is already 100% in Arena, so this is standardizing the value)

  • CHANGEDLeBlanc

    With the previous version of Statikk Shiv that drove nerfing her AS ratios no longer in the game, we’re bringing these closer to a typical champion’s baseline.

    With the previous version of Statikk Shiv that drove nerfing her AS ratios no longer in the game, we’re bringing these closer to a typical champion’s baseline. Simultaneously, having some room for power, we are giving her some AP ratio buffs to make sure she's still interested primarily in AP assassination builds.

    • Base Stats

      Attack Speed Ratio: 0.4 → 0.625

    • Base Stats

      Attack Speed Growth: 2.35% → 1.5%

    • W - Distortion

      Damage: 75 / 115 / 155 / 195 / 235 (+80% AP) → 75 / 115 / 155 / 195 / 235 (+90% AP)

    • RW - Mimic

      Distortion: Damage: 150 / 315 / 480 (+80% AP) → 150 / 315 / 480 (+90% AP)

  • NERFEDNasus

    Nasus top has been able to benefit from the shift in his stacking paradigm.

    Nasus top has been able to benefit from the shift in his stacking paradigm. We are happy to see our favorite dog get his fill of treats, but want to make sure that we keep his power within reasonable bounds, therefore we are going to be tapping down some of Nasus' top specific strengths, like persistently lifestealing off of minions.

    • Passive - Soul Eater

      Life Steal: 12 / 18 / 24% → 10 / 15 / 20%

  • BUFFEDNocturne

    Nocturne has been sitting in a pretty strong state across skill levels for a while.

    Nocturne has been sitting in a pretty strong state across skill levels for a while. We are excited about the opportunities that open up when Nocturne unlocks his ult, but want to add a bit more personal risk to him accessing that high moment.

    • Base Stats

      Armor: 38 → 36

    • Base Stats

      Health: 655 → 640

  • CHANGEDQiyana

    Qiyana's play has moved out of primarily mid to jungle.

    Qiyana's play has moved out of primarily mid to jungle. While we are happy to support her as a jungler, mid is where she’s been underwhelming recently .

    • Q - Elemental Wrath

      Damage: 70 / 100 / 130 / 160 / 190 (+85% bonus AD) → 80 / 110 / 140 / 170 / 200 (+90% bonus AD)

    • Q - Elemental Wrath

      Monster Damage Modifier: 175% against Monsters → 160% against Monsters

  • BUFFEDThresh

    Thresh has been quietly sitting at a high winrate and picking up playrate over the year.

    • E - Flay

      Active Damage: 75 / 120 / 165 / 210 / 255 (+70% AP) → 65 / 110 / 155 / 200 / 245 (+60% AP)

  • CHANGEDTrundle

    Sometimes you just wanna club your opponents to death, and while Trundle has been a resilient utility pick for his pillar and ult, we feel his personal clubbing power has actual…

    Sometimes you just wanna club your opponents to death, and while Trundle has been a resilient utility pick for his pillar and ult, we feel his personal clubbing power has actually been a bit limp.

    • W - Frozen Domain

      Attack Speed: 30 / 45 / 60 / 75 / 90% → 30 / 50 / 70 / 90 / 110%

  • BUFFEDVayne

    We believe Vayne may need larger scope work in the future to help out her bot lane, but for now are prioritizing constraining her top lane power.

    We believe Vayne may need larger scope work in the future to help out her bot lane, but for now are prioritizing constraining her top lane power. These changes should impact her up there more than in bot lane.

    • Base Stats

      Health: 550 + 103/Level → 580 + 98/Level

    • Base Stats

      Health Regeneration: 3.5 + .55/Level → 4 + .5/Level

    • Base Stats

      Attack Speed Ratio: .658 + 3.3%/Level → .67 + 2.8%/Level

    • Q - Tumble

      Mana Cost: 30 → 46 / 42 / 38 / 34 / 30

    • W - Silver Bolts

      True Damage: 6 / 7 / 8 / 9 / 10% Target Max HP → 4 / 5.5 / 7 / 8.5 / 10% Target Max HP

    • W - Silver Bolts

      Minimum Damage: 50 / 65 / 80 / 95 / 110 → 40 / 55 / 70 / 85 / 100

  • NERFEDXerath

    Xerath has rested slightly high in power both mid and bot, and after last patch's adjustments to mages has come out on top in mid lane compared to others.

    Xerath has rested slightly high in power both mid and bot, and after last patch's adjustments to mages has come out on top in mid lane compared to others. Given his extremely high ban rate in certain regions, he's due a light nerf.

    • Base Stats

      Health: 596 → 575

    • Q - Arcanopulse

      Damage: 75 / 115 / 155 / 195 / 235 (+90% AP) → 70 / 110 / 150 / 190 / 230 (+90% AP)

  • CHANGEDYasuo

    While Yasuo has definitely been able to snowball and carry games, we believe that similar to Irelia, he is too reliant on snowballing rather than just being a proper scaling carry.

    While Yasuo has definitely been able to snowball and carry games, we believe that similar to Irelia, he is too reliant on snowballing rather than just being a proper scaling carry. We also want to encourage him to prioritize early crit strike builds over Blade of the Ruined King, so we are reducing his crit damage penalty which will simultaneously encourage this as well help him scale without significantly impacting his early game snowball.

    • Passive - Way of the Wanderer

      Critical Strike Damage Reduction: -10% → -5%

  • CHANGEDYone

    Similar to Yasuo, Yone has also been an excessively snowball reliant carry, though less so.

    Similar to Yasuo, Yone has also been an excessively snowball reliant carry, though less so. Bros stay together.

    • Passive - Way of the Hunter

      Critical Strike Damage Reduction: -10% → -5%

Items

  • Stormrazor almost had its time in the sun earlier this year, but has ended up remaining second fiddle.

  • Last patch’s Sundered Sky nerf was a step in the right direction, but landed a bit under-target given all of the other moving pieces of that patch.