Gamescope

Patch notes

Patch 16.14

Data Dragon 16.14.1 · 7/14/2026 · Official notes

TL;DR

Glory to the victorious three-peat champions!

Hail the victorious three-peat champions, and welcome to Patch 26.14! This patch we have an array of changes to champs like locking down Locke, helping our favorite fish who's flopping a little in support, and hitting mute on the songstress in bot lane. Blue buff is getting a little bit of love, and we have some adjustments to a few items. Outside of Summoner's Rift, we've got some Mayhem and Arena adjustments for modes enjoyers, and Summoner's Rift Clash will be taking place this patch! So time to hit up the squad, give yourselves a punny name, and suddenly forget how to do even the most basic tasks in-game, if you're anything like my friend group. Looking for more information on all things League of Legends? Check out our community-run wiki here! Wrong patch notes? You can find the TFT patch notes here!

Champions

  • BUFFEDAzir

    Azir is feeling more headless chicken than valiant falcon right now.

    Azir is feeling more headless chicken than valiant falcon right now. But rather than straight numerical buffs, we're preening his feathers of impactful bugs and changing some rune interactions that should make him start squawking about Shurima more often.

    • W - Arise!

      On-Hit? More Like On-Destroy: Scorch, Liandry's Torment, Blackfire Torch, and Hextech Alternator now deal 100% of their damage on-hit instead of 50%

    • W - Arise!

      Double-tap: Conqueror will now apply 2 stacks on-hit instead of 1

    • W - Arise!

      Laser Focus: Press the Attack now applies to the primary target hit

    • R - Emperor's Divide

      Be Gone, Peasant!: Now knocks back jungle monsters

  • CHANGEDCorki

    Everyone's favorite incoherent aviator is having trouble taking off in bot lane.

    Everyone's favorite incoherent aviator is having trouble taking off in bot lane. So, we want to give a little more firepower to Corki's sorties later in the game, and really enhance his spell-weaving missile firing fantasy!

    • Base Stats

      Attack Damage Growth: 2 → 2.5

    • R - Missile Barrage

      Remaining Recharge Time Reduction from Autos: 2 - 4 seconds (based on critical strike chance) → 2 - 6 seconds

  • NERFEDGaren

    Garen is dishing out too much justice across all skill brackets right now.

    Garen is dishing out too much justice across all skill brackets right now. So, we're going to tap down the Demacian Justice just a tad to make him a little less oppressive, while still rewarding well-timed target selection and inspiring fear in the hearts of those who shirk justice.

    • R - Demacian Justice

      True Damage: 150 / 250 / 350 (+ 25 / 30 / 35% of target's missing health) → 125 / 200 / 275 (+ 25 / 30 / 35% of target's missing health)

  • NERFEDJayce

    Jayce quickly climbed the ranks after our 26.03 adjustments and has stayed at the top of the pack.

    Jayce quickly climbed the ranks after our 26.03 adjustments and has stayed at the top of the pack. Additionally, he has become a fairly comfortable blind pick champ due to his Rune flexibility, and is the most picked top laner in higher ranks. Right now he's building like an assassin, but playing like a fighter, which we prefer to the tank Jayce era. These changes should tap down on his speediness and high durability while preserving what makes him fun.

    • Passive - Hextech Capacitor

      Bonus Move Speed: 40 → 30

    • R - Mercury Hammer

      Bonus Armor and Magic Resistance: 5 / 15 / 25 / 35 (+7.5% bonus Attack Damage) → 5 / 12 / 19 / 26 (+7.5% bonus Attack Damage)

  • CHANGEDLocke

    Locke's release has gone relatively smoothly, and we are now tuning him down a bit as players have had time to pick him up.

    Locke's release has gone relatively smoothly, and we are now tuning him down a bit as players have had time to pick him up. We want to open up more counterplay by reducing how long he can pressure with his Q. And we're bumping down the healing on his W because he's not an enchanter, after all.

    • Q - Ritual Nails

      Nail Recast Hold Time: 5 seconds → 4 seconds

    • Q - Ritual Nails

      Nail Damage: 50 / 60 / 70 / 80 / 90 → 50 / 58 / 66 / 74 / 82

    • Q - Ritual Nails

      Mark Base Bonus Damage: 20 / 30 / 40 / 50 / 60 → 18 / 26 / 34 / 42 / 50

    • W - Soul Ignition

      Damage Taken Grey Health Cap: 40 / 80 / 120 / 160 / 200 → 40 / 70 / 100 / 130 / 160

  • Morde has lost a fair amount of power ever since the Riftmaker bugfix in 26.10 and could use some love, so we're rewarding him more for when he gets you in his Grasp and enhanci…

    Morde has lost a fair amount of power ever since the Riftmaker bugfix in 26.10 and could use some love, so we're rewarding him more for when he gets you in his Grasp and enhancing the Lord of Death's 1:1 fantasy.

    • E - Death's Grasp

      Damage: 60 / 75 / 90 / 105 / 120 (+40% Ability Power) → 60 / 80 / 100 / 120 / 140 (+45% Ability Power)

    • R - Realm of Death

      Stat Steal: 10% → 13%

  • NERFEDNami

    Nami has been feeling a bit like a fish out of water since the Mandate changes, especially when combined with her nerf in 26.7.

    Nami has been feeling a bit like a fish out of water since the Mandate changes, especially when combined with her nerf in 26.7. We've targeted her E which has been feeling a bit underwhelming with her new builds, which should shift the tides a bit in her favor to help her make a bigger splash!

    • E - Tidecaller's Blessing

      Damage per Hit: 20 / 30 / 40 / 50 / 60 → 20 / 35 / 50 / 65 / 80

  • NERFEDSenna

    Even after her nerfs last patch, Senna is still tearing through the darkness and the light.

    Even after her nerfs last patch, Senna is still tearing through the darkness and the light. We're focusing on bringing down her passive and scaling power as she collects souls and takes names, which should impact her in support less, and more in bot where Shiv is rushed for AP ratios.

    • Passive - Absolution

      Critical Strike Damage Modifier: 85% → 80%

    • Q - Piercing Darkness

      Ability Power Slow Ratio: 10% per 100 Ability Power → 7% per 100 Ability Power

    • Q - Piercing Darkness

      Ability Power Healing Ratio: 50% Ability Power → 35% Ability Power

  • CHANGEDSeraphine

    Seraphine's vocal lessons have paid off and she's hitting those High Notes more consistently.

    Seraphine's vocal lessons have paid off and she's hitting those High Notes more consistently. So much so that she's become one of the bot lane headliners. So, we're lowering her volume a little so she doesn't burst everyone's ear drums. We don't have any more immediate plans to adjust her Q hitbox, so are going to tune her around this current state going forward.

    • Q - High Note

      Ability Power Ratio: 50% Ability Power → 40% Ability Power

  • CHANGEDYunara

    Yunara's spirit is waning a little. So we're giving her a little more scaling power to help find more balance later in the game.

    • Base Stats

      Attack Damage Growth: 2.5 → 3

Items

  • Rocketbelt's popularity on usually immobile mages, rather than AP bruisers, is giving us flashbacks of the Galeforce days.

    Rocketbelt's popularity on usually immobile mages, rather than AP bruisers, is giving us flashbacks of the Galeforce days. We're adjusting its stat incentives to make it slightly less appealing when compared to other damage-focused options but also keep it feeling good on its traditional core users that rely on the item for engage. There's also a Ruby Crystal in its build path that didn't exist in days where the item built out of Kindlegem and was a little more clunky.

  • Immortal Path has really been living up to its name lately on a couple of mid picks who can use the item, with a higher winrate than expected even for its niche pick rate.

    Immortal Path has really been living up to its name lately on a couple of mid picks who can use the item, with a higher winrate than expected even for its niche pick rate. These changes should leave it worth building but more reasonable in output.

  • Protoplasm is overperforming across the board and is leading to particularly potent spikes on champions that buy it early.

    Protoplasm is overperforming across the board and is leading to particularly potent spikes on champions that buy it early. We still want to make sure it's still an exciting option for tank champs, so we're focusing on decreasing its early single item spike power.