Patch notes
Patch 16.11
Data Dragon 16.11.1 · 5/27/2026 · Official notes










TL;DR
*slaps patch notes* This bad boy can fit so much spaghetti.
It's tank time! In this patch, we've got a bit of a shake-up to the support roster. After seeing enchanters dominating for much of the year, and more recently mage supports pumping out oodles of damage with the recently re-added Deathfire Touch. We've also got some systemic adjustments to rebalance these archetypes and give melee supports some love. Additionally, we have some adjustments for top laners, with a Heartsteel buff and a nerf to Hexplate for ranged users to make them pay a larger cost for getting a bunch of health. For Season 2 followups, Xin Zhao is going to heal a little bit less, and Smolder is getting some base damage nerfs that make building like a bruiser a little bit weaker. Outside of that, we have some changes to some low-traffic client code, a slew of bugfixes, Arena updates, ARAM and ARAM: Mayhem bugfixes and adjustments, and more! Plus, we've got Eternal Aspects skins for Leona and Diana. And, finally, we hope you're hungry for some fine Italian dining. We've got mouthwatering skins for Sion, Illaoi, Irelia, and Vel'koz on today's menu. Mangia bene, gamers! Looking for more information on all things League of Legends? Check out our community-run wiki here! Wrong patch notes? You can find the TFT patch notes here!
Champions

NERFEDBrandBrand has been toeing the line in bot for a while now, and this patch has well and truly crossed over, so we're targeting that lane with a nerf to his base armor.
Base Stats
Base Armor: 27 → 24

CHANGEDDianaDiana's feeling a bit underwhelming in the jungle after her previous adjustments due to the Dusk and Dawn changes.
Diana's feeling a bit underwhelming in the jungle after her previous adjustments due to the Dusk and Dawn changes. So we're giving her a little more moon-power in the jungle to return her to her former glory.
Base Stats
Monster Damage: 230% → 270%

W - Pale Cascade
Bonus Health: 9% → 11%

BUFFEDEkkoNow that the dust has settled from 26.9's Dusk and Dawn reshape, we've uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying th…
Now that the dust has settled from 26.9's Dusk and Dawn reshape, we've uncovered that Ekko has room for a compensation buff as he is no longer completely bound to just buying that item for his power.

Passive - Z-Drive Resonance
Per-Enemy Cooldown: 5 seconds → 4 seconds

BUFFEDHeimerdingerWith the ranged minion aggro pull removed last patch, Heimerdinger mains ended up with some degraded functionality around how turret ranges interact with minion ranges—in the sense that ranged minions outrange Heimer's turrets and he had no way to pull them into their range.
With the ranged minion aggro pull removed last patch, Heimerdinger mains ended up with some degraded functionality around how turret ranges interact with minion ranges—in the sense that ranged minions outrange Heimer's turrets and he had no way to pull them into their range. This makes for a pretty miserable experience where you just watch as your turrets tank minion autos without attacking back. Additionally, it was brought to our attention that his Evolution Turrets sometimes fail to follow up on his Storm Grenade when they lose vision of the target too quickly due to minor timing fluctuations around vision and turret logic, so we are increasing the vision duration slightly to resolve that.

Q - H-28G Evolution Turret
Turret Attack Range: 530 → 550

Q - H-28G Evolution Turret
Turret Vision Range: 585 → 650

Q - H-28G Evolution Turret
NEW Turret Range: Turrets now gain 50 additional range against minions if nothing else is in range

E - CH-2 Electron Storm Grenade
Vision of target location: 1 second → 1.25 seconds

CHANGEDKassadinOur Void Walker has been limping around the Rift more than blinking.
Our Void Walker has been limping around the Rift more than blinking. Stackable tear items have provided an additional cool late-game fantasy option besides pure AP, but his early game has been tougher than usual (in part due to our mid quest adjustment). These changes should help his laning, both in farming and trading.

Q - Null Sphere
Cooldown: 10 / 9.5 / 9 / 8.5 / 8 → 9 / 8.5 / 8 / 7.5 / 7

W - Nether Blade
Base Magic Damage: 20 (+10% AP) → 25 (+10% AP)

BUFFEDQuinnQuinngle (or Qungle [Kwun-gle]?) has been pretty popular and fun, even in a weak state.
Quinngle (or Qungle [Kwun-gle]?) has been pretty popular and fun, even in a weak state. We know a lot of you will pick up more tricks and mastery over time, so for now we're just making sure her clear speed is more competitive without changing burst or dueling. This should help our trusty ranger more regularly undertake dangerous missions deep in enemy territory, whether she's looking for camps or champs.

Passive - Harrier
Monster Damage: 50 → 75

Q - Blinding Assault
Monster Damage: 150% → 200%

CHANGEDSmolderThe baby dragon has been absolutely blasting his opponents since getting his hands on Deathfire Touch.
The baby dragon has been absolutely blasting his opponents since getting his hands on Deathfire Touch. We've had to do an unfortunate number of micropatch nerfs back to back, and we are hopeful this will be the last one we need to do. Included in these changes are a continuation of the latest nerf's push towards bringing him back into primarily critical strike builds rather than just Essence Reaver into bruiser, which we think can sit stronger since at the end of the day, a squishier Smolder has more weaknesses to play around, like being burst by enemy spell rotations.

Passive - Dragon Practice
Bonus Magic Damage on Q: 40% * (1 + (Crit Chance *.5 * (1 + Bonus Crit Damage)) of Passive stacks (60% at 100% Crit, 66% if you have IE) → 25% * (1 + (Crit Chance * 1.2 * (1 + Bonus Crit Damage)) of Passive stacks

Passive - Dragon Practice
Bonus Magic Damage on E: 12% of Passive stacks → 8% * (1 + (Crit Chance * .6 * (1 + Bonus Crit Damage)) of Passive stacks

CHANGEDTeemoWe'd love (fear) a world where Teemo could be equally happy building AP, on-hit, and AD for his new ratios, but as it stands, Shiv is ahead of the pack.
We'd love (fear) a world where Teemo could be equally happy building AP, on-hit, and AD for his new ratios, but as it stands, Shiv is ahead of the pack. By hitting his Toxic Shot AD ratio, we're confident Teemo with Shiv can land in a good spot without forcing those of you who like other builds (e.g. Nashor's, Liandry, Malignance) to rely on it. Additionally, hits to his scaling durability should preserve his lane bully identity, while increasing your chance of getting the jump on him!
Base Stats
Armor Growth: 4.95 per level → 4.5 per level

E - Toxic Shot
On-hit/Poison per tick scaling: (+10% bonus AD/+20% bonus AD) → (+5% bonus AD/+10% bonus AD)

NERFEDXin ZhaoWhile AP Xin builds are not OP per se, the sheer amount of healing has been eye popping in an extremely expectation breaking way.
While AP Xin builds are not OP per se, the sheer amount of healing has been eye popping in an extremely expectation breaking way. Tamping that down with some compensation in the form of sustained damage.

Passive - Determination
Bonus Damage: 15 / 30 / 45 / 60% Bonus AD (Levels 1 / 6 / 11 / 16) → 15 / 30 / 45 / 60% Bonus AD (+5 / 10 / 15 / 20% AP) (Levels 1 / 6 / 11 / 16)

Passive - Determination
Heal Amount: 3 / 4 / 5% Max HP (+50 / 65 / 90% AP) (Levels 1 / 6 / 11) → 3 / 4 / 5% Max HP (+45 / 55 / 80% AP) (Levels 1 / 6 / 11)
Items

CHANGEDExperimental HexplateWe like a world where Hexplate is satisfying across a spread of archetypes, and serves as a springboard to dive into interesting itemization tradeoffs.
We like a world where Hexplate is satisfying across a spread of archetypes, and serves as a springboard to dive into interesting itemization tradeoffs. However, right now the item makes League less approachable for top laners by letting Vayne and Varus maintain a large proportion of their damage while being a good bit harder to kill. This change should better align expectations opponents have around ranged users building Hexplate, while still presenting as a worthy Experimental choice.
Systems & modes
- CHANGED
Deathfire Touch
We are also making an adjustment to Deathfire Touch so that it now only deals magic damage to resolve an extreme synergy with Black Cleaver.
Champions
Fixed a bug where Graves would deal obscene amounts of damage with Marksmage.
Champions
Fixed a bug where Veil of Warding went on cooldown on respawn.
Champions
Fixed a bug where Viego could be unable to complete Icathia's Fall if he possessed an enemy with the quest.
Champions
Fixed Phenomenal Evil not granting 40 AP if chosen after the first Augment.
Champions
Fixed Ashe Q not apply Marksmage.
Champions
Fixed Smolder Q being unable to be cast during E with certain Augments.
Champions
Fixed Aurelion Sol not being properly charged double mana for his Q with Overflow.
Champions
Demon's Dance no longer grants health based on Stat Anvils instead of just Augments.
Champions
Fixed a bug where Poros from Poro Blaster could see into Brush.
Champions
Fixed a bug where if your snowball Augments were removed by Pandora's box, your snowball cooldown would be drastically longer than intended.
Champions
Fixed a bug where you could overwrite Clown College's summoner spell if you used Snowball while selecting it.
Champions
Fixed a bug where Neeko could not activate Ultimate Awakening if she ulted while disguised as a non-champion.
Champions
Fixed a bug where Upgrade: Thornmail allowed you to buy unlimited Thornmails.
Champions
Fixed a bug where Jax W would not trigger Marksmage.
Champions
Fixed a bug where Stuck in Here With Me triggered on Aatrox's death while using R.
Champions
Fixed a bug where Ezreal Q did not trigger Typhoon.
Champions
Fixed a bug where Illaoi E scaled with Minionmancer.
- CHANGED
Summon Aery
This patch, we are taking a holistic pass on the enchanter-heavy support meta that has stabilized and stagnated over the course of the year.
This patch, we are taking a holistic pass on the enchanter-heavy support meta that has stabilized and stagnated over the course of the year. We have a set of buffs and nerfs designed to promote tanks into the support meta, as well as some minor and major reworks to certain support items and their functionality.