Patch notes
Patch 15.5
Data Dragon 15.5.1 · 3/4/2025 · Official notes












TL;DR
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The first patch of Act 2 is here! We’ve got a lot of stuff in this one, changes from the recent dev update, what to expect from this Battle Pass and future passes, balance tweaks, and the return of Arena, except this time, with a bit of Noxus flair! 25.05 is the patch that holds First Stand, our first big international tournament of the year! As a result, this patch's live balance updates are largely Pro-focused, though there are a few changes aimed at the rest of us. The biggest change in this patch is to make the common Pro play practice of lane swapping non-viable in the early game. We've added several mechanics that penalize teams who send two non-junglers into top or mid lane between 1:30 and 3:30. These mechanics won't take effect if your team has no junglers at all (so your 5-stack 2/1/2 games are safe), and delivers warnings if you're about to trigger these mechanics otherwise. Several of this year's top performers in Ambessa, K'Sante, Aurora, and Skarner are all receiving nerfs. We're tapping down Ashe and Elise, who were over-buffed last patch, adjusting Poppy to be better in top and jungle while worse in support, and nerfing the new hotness that is High-Speed-Mid-Lane Cho'Gath. Read on for the rest of the balance updates in this patch. TFT patch notes here!
Champions

NERFEDAmbessaE damage decreased.
Ambessa is a bit too good at assassinating squishy targets quickly, so taking down some base damage to make sure she needs to hit the right number of spells to kill her targets.

E - Lacerate
Damage: 40/65/90/115/140 (+60% bonus AD) → 40/60/80/100/120 (+60 bonus AD)

BUFFEDApheliosAttack Speed ratio increased.
Aphelios isn't critically weak, but his current builds mostly focus on spell-based outputs and not his actual attacks. We're buffing up his attack speed ratio to make investing in attack speed on Aphelios a bit more rewarding.

CHANGEDAsheR damage decreased.
We overshot last patch's Ashe buff by a bit, so we'd like to rein in that overcorrection. This is meant to be a small nerf as Ashe is pretty close to her intended power level.

R - Enchanted Crystal Arrow
Damage: 250/450/650 → 200/400/600

NERFEDAuroraE damage decreased.
Aurora's too good at catching out targets and bursting them in the midgame, so we're taking down some of her reliable burst damage and making it a bit less punishing to run away from her.

E - The Weirding
Damage: 70/110/150/190/230 (+80% AP) → 70/110/150/190/230 (+70% AP)

R - Between Worlds
Border Collision Slow: 75% → 50%

CHANGEDCho'GathQ damage decreased. W damage decreased. E damage decreased at lower ranks but increased at higher ranks.
Mid lane high-speed Cho'Gath has caught on as an overperformer, so we're trying to bring his power level down to a more reasonable level. We're specifically targeting his basic ability burst damage, as those outputs are what makes that playstyle so strong. Adjusting E's damage to rely more on ranks represents another light hit to burst Cho'Gath and compensates top tank Cho'Gath for the damage loss on Q and W.

Q - Rupture
Damage: 80/145/210/275/340 (+100% AP) → 80/140/200/260/320 (+100% AP)

W - Feral Scream
Damage: 80/135/190/245/300 (+70% AP) → 80/130/180/230/280 (+70% AP)

E - Vorpal Spikes
Damage: 20/40/60/80/100 (+3% (+0.5% per stack) of target's maximum health) → 20/40/60/80/100 (+2.5/2.75/3/3.25/3.5% (+0.5% per stack) of target's maximum health)

CHANGEDDr. MundoBase health increased.
Mundo has been on the weaker side for a few patches now, especially with the recent nerfs to most of his favorite items. Looking to buff up his base HP to compensate for the missing health from items. As a lot of Mundo's kit scales off of his max HP, we expect this base HP buff to carry more value than most champions would get.

CHANGEDEliseQ damage in both forms decreased.
Last patch's changes succeeded in bringing Elise jungle and support closer together in power, but we overshot the magnitude of our buffs. We're happy with her offensive power being more about sustained spider attacks, so we're going to pull some more burst spell damage out.
Human Q - Neurotoxin
Damage: 40/75/110/145/180 (+4 % of targets health)(+3% per 100 AP)) → 40/70/100/130/160 (+4 % of targets health)(+3% per 100 AP))
Spider Q - Venomous Bite
Damage: 60/90/120/150/180 (+8 of targets missing HP (+3% per 100 AP)) → 50/80/110/140/180 (+8 of targets missing HP (+3% per 100 AP))

NERFEDK'SantePassive damage decreased. W damage decreased.
K'Sante's early laning phase is just too strong, and some of his outputs later in the game are a bit shocking and overly powerful, especially around highly charged Path Maker casts. We're nerfing both of these aspects with a couple of targeted adjustments.

Passive - Dauntless Instinct
Mark Damage: 20 (+1-2% (based on level) target's max HP) → 12 (+1-2% (based on level) target's max HP)

W - Path Maker
All Out Bonus True Damage: 10-100% (based on channel duration) → 10-80% (based on channel duration)

CHANGEDPoppyAD growth increased. Passive shield formula reworked. E damage decreased.
Poppy lost quite a bit in top lane off of the recent tank item nerfs, her jungle is a bit weak, and her support is still quite strong overall. We're looking to deliver another adjustment aimed at making her stronger in top and jungle while bringing down her support power. We're doing this by lowering some of her low-investment burst damage and making her more level reliant.

Passive - Iron Ambassador
Shield: 13/15.5/18% max HP at level 1/7/13 → 11-20% max HP (based on level)

E - Heroic Charge
Max Damage: 100/140/180/220/260 (+100% bonus AD) → 80/120/160/200/240 (+120% bonus AD)

BUFFEDSeraphineQ maximum damage increased.
Seraphine is performing a bit worse than typical mage supports and is even underperforming by bot lane mage standards, so we're delivering a small boost to her most common skill order, which is maxing Q. As it's usually wrong to double-cast Q in fights for the bonus damage, we're making that a stronger option through her situational champion-specific damage.

Q - High Note
Maximum Champion Bonus Damage: 60% → 75%

CHANGEDSkarnerQ slow duration and final bonus damage decreased. E cooldown increased.
The Skorpion is due for another hit, this time targeting high skilled players' ability to optimize his Q. We're also increasing the cooldown on his mobility to force him to commit to engagements for longer before escaping.

Q - Shattered Earth
Slow Duration: 1.25 seconds → 1 second

Q - Shattered Earth
Final Attack Bonus Damage: +10% of target's maximum health → +8% of target's maximum health

E - Ixtal's Impact
Cooldown: 20/19/18/17/16 → 22/21/20/19/18

NERFEDYorickR monster damage cap decreased.
Yorick is extremely strong as a jungler, and moderately strong as a laner. We're targeting a nerf at his ability to quickly burn down camps and epic monsters with his ultimate active, which will have some impact on lane Yorick but mostly nerf his ability to speed clear as a jungler.

R - Eulogy of the Isles
Maiden Mark Monster damage cap: 100 → 50

CHANGEDZedE Damage increased.
Zed is still looking a bit worse for wear and is deserving of a shot in the arm. We want to give him more damage that asks him to risk his body or put his shadow on cooldown in order to access it.

E - Shadow Slash
Damage: 65/90/115/140/165 (+65% bonus AD) → 70/95/120/145/170 (+80% bonus AD)