Gamescope

Patch notes

Patch 15.19

Data Dragon 15.19.1 · 9/23/2025 · Official notes

TL;DR

Your fate is sealed in Patch 25.19.

Welcome to Patch 25.19! This patch also contains the bulk of our changes for Worlds 2025! We’re buffing several champions who are underperforming at most levels of play that would also make for exciting pro picks, nerfing a few who are overperforming at all levels of play, and we’re delivering some power-neutral adjustments that should push up pro viability for a few champions on the edge without overpowering them for everyone else. There are also a few champions being buffed into rather strong states with the hope of having them enter the pro pantheon. Aside from balance this patch we have a handful of changes coming: Brawl is back (for a limited testing time), we’ve got ARAM balance updates, the next and final Doom Bots Trial of Doom, and various bug fixes across the game! TFT patch notes here!

Champions

  • CHANGEDAhri

    Ahri is statistically fairly weak right now, so we’d like to give her an edge in aggressively diving into the enemy team, risking her life for the resets.

    • R - Spirit Rush

      Damage per hit: 60 / 90 / 120 (+ 35% AP) → 75 / 125 / 175 (+ 35% AP)

  • CHANGEDBrand

    Brand is a little weak, especially in his more income-heavy roles.

    Brand is a little weak, especially in his more income-heavy roles. So we’re giving him a bit more power to let him run over games where he gets off to a good start by nuking his opposition.

    • Passive - Blaze

      Monster Damage Modifier: 2.6x → 2.65x

    • W - Pillar of Flame

      Damage: 75 / 120 / 165 / 210 / 255 (+ 60% AP) → 75 / 120 / 165 / 210 / 255 (+ 70% AP)

    • R - Pyroclasm

      Damage per hit: 100 / 175 / 250 ( +25% AP) → 100 / 175 / 250 (+ 30% AP)

  • BUFFEDCaitlyn

    Caitlyn's been missing from pro play for quite some time now despite her reputation as a lane bully.

    Caitlyn's been missing from pro play for quite some time now despite her reputation as a lane bully. As her ability casts are potent enough, we’re pushing up her basic attack power with the hope that she has a real shot at making it into some games this Worlds.

  • CHANGEDCorki

    Corki is becoming a little stale in pro play so we’re delivering a nerf to open up the bot lane metagame for Worlds this year.

    Corki is becoming a little stale in pro play so we’re delivering a nerf to open up the bot lane metagame for Worlds this year. We’re hoping to pro-skew this nerf by removing some of his trivial wave pushing.

    • Q - Phosphorus Bomb

      Damage: 70 / 115 / 160 / 205 / 250 (+130% AD) → 60 / 105 / 150 / 195 / 240 (+ 125% AD)

  • BUFFEDDiana

    Diana is a reasonably performant mid laner but overall weak as a jungler.

    Diana is a reasonably performant mid laner but overall weak as a jungler. So we’re buffing her bespoke monster mod in order to give her clear a bit more power.

    • Passive - Moonsilver Blade

      Monster Mod: 2.6x → 3x

  • BUFFEDDraven

    Draven has a bit of room for buffs in regular play and is completely missing from pro.

    Draven has a bit of room for buffs in regular play and is completely missing from pro. We're giving him a little power this patch to see if he can make it back into the spotlight.

    • W - Blood Rush

      Attack Speed: 20 / 25 / 30 / 35 / 40% → 30 / 35 / 40 / 45 / 50%

    • R - Whirling Death

      Damage: 175 / 275 / 375 (110 / 130 / 150% Bonus AD) → 200 / 300 / 400 (110 / 130 / 150% Bonus AD)

  • CHANGEDJax

    We’d like to see Jax as a more meta-defining top laner at Worlds this year but acknowledge he’s already strong enough for regular players, so we’re making his strengths mo…

    We’d like to see Jax as a more meta-defining top laner at Worlds this year but acknowledge he’s already strong enough for regular players, so we’re making his strengths more windowed, something that highly skilled players and coordinated teams can readily harness.

    • R - Grandmaster-At-Arms

      Initial armor gain: 25 / 50 / 75 (+ 40% bonus AD) → 45 / 60 / 75 (+ 40% bonus AD)

    • R - Grandmaster-At-Arms

      Magic resist gain is still 60% of armor gain

    • R - Grandmaster-At-Arms

      Resistance gain per additional champion hit unchanged

  • CHANGEDJinx

    Jinx has been all but missing from pro play and we're hoping that with a little nudge to her early game she'll find her way back on stage.

    • Q - Switcheroo!

      Bonus Range: 80 / 110 / 140 / 170 / 200 → 100 / 125 / 150 / 175 / 200

    • E - Flame Champers!

      Damage: 70 / 120 / 170 / 220 / 270 (+ 100% AP) → 90 / 140 / 190 / 240 / 290 (+ 100% AP)

  • BUFFEDLeBlanc

    With a hope of seeing some flighty assassin play in mid lane, we’re buffing LeBlanc ahead of Worlds by giving her better wave control and PVP burst, especially in protracted side lanes where she’s able to reliably get access to her target.

    With a hope of seeing some flighty assassin play in mid lane, we’re buffing LeBlanc ahead of Worlds by giving her better wave control and PVP burst, especially in protracted side lanes where she’s able to reliably get access to her target. We’re also wary of LeBlanc’s current status in support, so we’re backloading this power into those later-game side lane positions.

    • W - Distortion

      Damage: 75 / 115 / 155 / 195 / 235 (+ 70% AP) → 75 / 115 / 155 / 195 / 235(+ 80% AP)

    • R - Mimic

      Distortion Damage: 150 / 300 / 450 (+ 75% AP) → 150 / 300 / 450(+ 80% AP)

  • CHANGEDLee Sin

    Lee Sin is a very performant jungler at almost all levels of play but is suspiciously absent from pro.

    Lee Sin is a very performant jungler at almost all levels of play but is suspiciously absent from pro. Our goal with this patch is a series of power-neutral adjustments that should give him a sharp early game strategic niche without significantly changing his win rate.

    • Q - Sonic Wave/Resonating Strike

      Damage: 55 / 80 / 105 / 130 / 155 (+ 155% Bonus AD) → 60 / 90 / 120 / 150 / 180 (+ 95% Bonus AD)

  • BUFFEDLillia

    Lillia is a little weak and we’d like to see some AP junglers at Worlds, so she’s the perfect candidate for a buff this patch.

    Lillia is a little weak and we’d like to see some AP junglers at Worlds, so she’s the perfect candidate for a buff this patch. By playing up her ultimate, we’re hoping she’ll succeed more in highly skilled and coordinated environments.

    • R - Lilting Lullaby

      Bonus Damage: 100 / 150 / 200 (+ 40% AP) → 150 / 200 / 250 (+ 45% AP)

    • R - Lilting Lullaby

      Cooldown: 150 / 130 / 110 → 140 / 120 / 100

  • BUFFEDMel

    Mel is statistically very weak and even though she sports a rather high ban rate, that doesn’t mean she has to be quite so underpowered for her player base.

    Mel is statistically very weak and even though she sports a rather high ban rate, that doesn’t mean she has to be quite so underpowered for her player base. We’re playing up high-skill applications of her offensive output in order to bring her up in higher MMRs, where she performs much worse.

    • Passive - Searing Brilliance

      Bonus Damage on attack per spell: 24-75 (based on level) (+3% AP) → 24-99 (based on level) (+9% AP)

    • Passive - Searing Brilliance

      Maximum Bonus Damage on attack: 75-225 (based on level) (+ 9% AP) → 72-297 (+ 27% AP)

  • NERFEDPantheon

    Pantheon continues to dominate the pro jungle meta, and frankly he just doesn’t have a high skill gank pattern: Simply click on the enemy and they receive a stun.

    Pantheon continues to dominate the pro jungle meta, and frankly he just doesn’t have a high skill gank pattern: Simply click on the enemy and they receive a stun. As a result, we’re swinging very hard to bring down some of his power.

    • Q - Comet Spear

      Monster Modifier: 0.9x → 0.75x

    • W - Shield Vault

      Minion/Monster damage cap: 200 → 120

  • CHANGEDPoppy

    Poppy finally has a relatively equivalent win rate spread across her roles, but is overall a little too strong in all three.

    Poppy finally has a relatively equivalent win rate spread across her roles, but is overall a little too strong in all three. She’s also near the top jungle spot in pro play and we’d like to create more room for other junglers to get play.

    • Q - Hammer Shock

      Max Health damage cap to minions/monsters: 75 / 105 / 135 / 165 / 195 → 50 / 80 / 110 / 140 / 170

    • R - Keeper’s Verdict

      Cooldown on interrupted channel: 15 → 30

  • NERFEDSeraphine

    Seraphine is a very popular support and occasional mid laner, but is unfortunately quite weak where a lot of her players are, which is in lower MMR.

    Seraphine is a very popular support and occasional mid laner, but is unfortunately quite weak where a lot of her players are, which is in lower MMR. As Seraphine is the deathball mage-enchanter, we don’t want to get rid of that strength, but we also want her to be more self-reliant (mid lane), less reliant on her teammates knowing how her abilities work (low MMR), and more useful to her team when performing mage-like duties, such as helping take down epic monsters.

    • Q - High Note

      Amplified damage at low HP now also affects monsters

    • W - Surround Sound

      Healing: 3 / 3.5 / 4 / 4.5/ 5% missing HP per target in the circle → 8 / 10 / 12 / 14 / 16% missing HP, regardless of targets in the circle

  • CHANGEDSivir

    Sivir is a little OP in regular play and somewhat dominates the pro play sphere.

    Sivir is a little OP in regular play and somewhat dominates the pro play sphere. While we’re happy to have a healthy share of hyper-carries, we’d like if Sivir had more competition in that archetype.

    • Q - Boomerang Blade

      Initial Damage: 60 / 85 / 110 / 135 / 160 (+ 100% bonus AD) → 60 / 85 / 110 / 135 / 160 (+ 85% bonus AD)

  • BUFFEDSyndra

    We’re delivering some power-neutral adjustments to Syndra, making her a stronger lane bully and teamfight carry mage while siphoning some power that should disproportionately…

    We’re delivering some power-neutral adjustments to Syndra, making her a stronger lane bully and teamfight carry mage while siphoning some power that should disproportionately impact non-pro players.

    • Q - Dark Sphere

      Damage: 75 / 110 / 145 / 180 / 215 (+ 60% AP) → 80 / 115 / 150 / 185 / 220 (+ 65% AP)

    • E - Scatter the Weak

      Cooldown: 17 → 15

Items

  • We’re fixing a long-standing issue with Celestial Opposition that gave it very weird optimizations.

    We’re fixing a long-standing issue with Celestial Opposition that gave it very weird optimizations. Essentially, players could send a clone forward and it would result in a nearly guaranteed slow-bomb on a short cooldown. While it’s fine that clones often mimic items, getting slowed by thin air just isn’t a good experience. So now the champion (or clone) must be alive in order for Celestial Opposition’s slow to trigger. This means that, for example, attacking Neeko W won’t result in you getting crowd controlled.

  • CHANGEDRedemption

    Redemption has found its place as a near unanimous first item for tank supports in pro play.

    Redemption has found its place as a near unanimous first item for tank supports in pro play. We’re looking to pull back on Redemption’s power to allow items like Locket and Knight’s Vow to compete.

Systems & modes

  • BUFFED

    Unsealed Spellbook

    Unsealed Spellbook’s recent buff took it from being entirely forgotten to the only keystone anyone not named Neeko even uses in pro play.

    Unsealed Spellbook’s recent buff took it from being entirely forgotten to the only keystone anyone not named Neeko even uses in pro play. As a result, we’re splitting the difference with the hope that it’s still a viable keystone rune without completely dominating all choice.