Patch notes
Patch 15.10
Data Dragon 15.10.1 · 5/13/2025 · Official notes










TL;DR
Patch 25.10 is written in the stars ✨
Season 2 is underway and we've got your bi-weekly dose of patch notes! Brawl, our newest game mode, has finally arrived so head on down to Bandle City and try to keep your minions alive! Additionally we've got the Chroma icons from the old Mythic Shop bundles now available in the Mythic Shop pool, and we have an update for SEA players on some ranked adjustments we've made with the merge and a slew of balance changes as usual! On the Live side of the fence, we're delivering a sweeping update to AP itemization, buffing up the underperformers, nerfing a few pieces on the top end, and adjusting some items to attract a wider swath of users. We're also significantly buffing Unsealed Spellbook and delivering our normal suite of smaller champion balance tweaks. Looking for more info on League? Go visit the League of Legends Community Wiki! If you're looking for the TFT patch notes you can find them here!
Champions

CHANGEDCho'GathBase Attack Speed increased. Q damage decreased. E damage increased.
Cho'Gath is currently performing too well in mid, while needing some help in top lane. Changes to his base AS and Vorpal Spikes are aimed to close the gap between Hail of Blades and Grasp setups, while Rupture changes are targeted at generically powering down mid lane.

Q - Rupture
Damage: 80 / 140 / 200 / 260 / 320 (+ 100% AP) → 80 / 135 / 190 / 245 / 300 (+ 100% AP)

E - Vorpal Spikes
Damage: 20 / 40 / 60 / 80 / 100 (+ 30% AP) (+ 2.5 / 2.75 / 3 / 3.25 / 3.5% (+ 0.5% per Feast stack) of target's maximum Health) → 20 / 40 / 60 / 80 / 100 (+ 30% AP) (+ 2.5 / 2.85 / 3.2 / 3.55 / 3.9% (+ 0.5% per Feast stack) of target's maximum Health)

CHANGEDFiddlesticksQ fear duration decreased and damage adjusted. W damage increased.
Support Fiddlesticks is becoming more popular than jungle Fiddle which we're okay with… except for the fact that he's clearly more powerful as a support. We're looking to make adjustments that are roughly neutral for jungle and will bring the power down for support.

Q - Terrify
Fear Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25 → 1.2 / 1.4 / 1.6 / 1.8 / 2

Q - Terrify
Damage: 5 / 6 / 7 / 8 / 9% (+ 2% per 100 AP) of target's current health → 4 / 4.5 / 5 / 5.5 / 6% (+ 3% per 100 AP) of target's current health

Q - Terrify
Empowered Damage: 10 / 12 / 14 / 16 / 18% (+ 4% per 100 AP) of target's current health → 8 / 9 / 10 / 11 / 12% (+ 6% per 100 AP) of target's current health

W - Bountiful Harvest
Damage per second: 60 / 90 / 120 / 150 / 180 (+ 35% AP) → 60 / 90 / 120 / 150 / 180 (+ 40% AP)

NERFEDKaynHealth Growth decreased.
Kayn has been an above average champion as of late, and Blue / Red Kayn are actually fairly even in terms of winrate, which is pretty cool! As a result, we're going for a generic nerf to both Kayns that won't hurt his already weak early game, and won't change the actual feel of the champion.

CHANGEDLuluArmor Growth decreased. R cooldown increased.
We've been nerfing Lulu a lot, but she's still quite powerful in soloqueue. We're looking to make some more unconventional nerfs to Lulu in order to get her to a more acceptable place long-term.

R - Wild Growth
Cooldown: 100 / 90 / 80 → 120 / 100 / 80

NERFEDNaafiriP monster damage reduced.
We're looking to bring down Naafiri Jungle just a bit more this patch as she's still somewhat overpowered and the most banned champion in the game, while leaving Mid mostly unscathed.

Passive - We Are More
Packmate Monster Damage Multiplier: 155% → 135%

CHANGEDSennaPassive crit chance and soul drop increased. Q heal decreased.
Though it's her more popular build, Senna's AD builds significantly underperform compared to her enchanter setups. We'd like to retain both of these builds as equally viable, so we're buffing her AD builds by giving her better sustained damage output through soul crit chance. We'd also like to significantly raise the viability of carry Senna, so we're giving a large boost to her soul drop rate when last-hitting. As these would buff all builds to some degree, we're slightly bringing down one of her AP ratios as compensation.

Passive - Absolution
Crit chance per 20 stacks: 8% → 10%

Passive - Absolution
Soul drop rate on minion/monster kill: 8.4% → 14%

Q - Piercing Darkness
Heal: 40 / 55 / 70 / 85 / 100 (+ 40% Bonus AD) (+ 60% AP) → 40 / 55 / 70 / 85 / 100 (+ 40% Bonus AD) (+ 50% AP)

BUFFEDSmolderPassive Q damage/burn and E damage per stack increased.
We'd like to give Smolder a shot in the arm (wing) this patch. Since his last update managed to largely remove his stalling aspect from pro play, we think there's room to re-add some of his stack scaling that he lost.

Passive - Dragon Practice
Q damage per stack: .3 → .4

Passive - Dragon Practice
Q burn damage per 100 stacks: 0.4% → 0.5%

Passive - Dragon Practice
E hit damage per stack: .1 → .12

CHANGEDViQ minimum damage decreased, max damage increased. R Mana cost reduced, damage decreased.
Vi has become a somewhat stale jungle presence and is expressing her power largely in reliably one-shotting an opposing squishy in the late game with little room for counter-play. We'd like to re-add some variance in her gameplay without making her strictly weaker in the average case.

Q - Vault Breaker
Minimum Damage: 45 / 70 / 95 / 120 / 145 (+ 80% Bonus AD) → 40 / 60 / 80 / 100 / 120 (+ 60% Bonus AD)

Q - Vault Breaker
Maximum Damage: 90 / 140 / 190 / 240 / 290 (+ 160% Bonus AD) → 100 / 150 / 200 / 250 / 300 (+ 150% Bonus AD)

Q - Vault Breaker
Cooldown refund when canceled is now more responsive.

E - Relentless Force
Fixed a bug where E would crit for +100% total AD instead of the intended +75% total AD.

R - Cease and Desist
Mana: 100 / 125 / 150 → 100

R - Cease and Desist
Damage: 150 / 275 / 400 (+ 90% Bonus AD) → 150 / 250 / 350 (+90% Bonus AD)

NERFEDXin ZhaoArmor Growth decreased.
Xin Zhao is strong both in pro and soloqueue. Cutting down some armor growth so that he's a bit less tanky lategame without feeling super different for his players.

CHANGEDYuumiR heal decreased.
Yuumi is still one of the strongest enchanters in the game right now. We're looking to overall lower how reliably she can keep her team healed up especially in teamfights.

R - Final Chapter
Base Heal per Hit: 35 / 50 / 65 → 30 / 40 / 50
Systems & modes
- CHANGED
Unsealed Spellbook
Unsealed Spellbook has been mostly absent from the game for quite some time.
Unsealed Spellbook has been mostly absent from the game for quite some time. The fun part of this rune is getting lots of different summoner spells, so we're trying a version where you swap around much more frequently.