Patch notes
Patch 15.7
Data Dragon 15.7.1 · 4/1/2025 · Official notes












TL;DR
Patch 25.07 should be taken very seriously. 🤫
Shaco is cats, Malphite is a sand castle, and Naafiri is a hot dog… Welcome to Patch 25.07! We have a handful of April Fools changes, live for this patch only, on the rift and in ARAM so make sure to jump in on those while you can. The Visual Update for LeBlanc is here, serving deceit and updated looks, an update to the Rare Sigil acquisition rate in Demon's Hand, and the second wave of Guests of Honor are hitting Arena! The highlight of our live gameplay updates is an update to Yorick! He'll summon more Mist Walkers, be more self-reliant, and have a much better laning phase but is losing some late-game damage as compensation. He's also getting a suite of quality-of-life changes and bug fixes. Go ping your Mist Walker high score! Other live balance updates include tightening lane swap detection, follow-up balance on Naafiri, Gwen, and Singed, making Yone fairer to play against, and delivering the usual array of balance updates. TFT patch notes here!
Champions

CHANGEDBrandPassive damage increased.
Brand jungle has been suffering from some pretty heavy jungle nerfs last season. He barely sees play in the jungle anymore so we're looking to loosen up on some of those damage cap restrictions and return him to viability.

Passive - Blaze
Damage cap per tick vs non-epic monsters: 7.5 / 15 / 22.5 (based on ablaze stacks) → 10 / 20 / 30 (based on Ablaze stacks)

Passive - Blaze
Explosion Damage Cap to Monsters: 250 / 325 / 400 / 475 → 270 / 355 / 440 / 525

CHANGEDDariusBase Armor decreased. E cooldown increased.
Darius has been overperforming all over the rift, not just in the jungle. We're looking to expand the window of safety and ability for opponents to punish a Darius after use of E in the early game. This change aims to make E a more intentional choice and the impacts of wasting it should be felt more clearly.

E - Apprehend
Cooldown: 24 / 21.5 / 19 / 16.5 / 14 → 26 / 23.5 / 21 / 18.5 / 16

CHANGEDGwenQ final damage decreased. W scaling adjusted.
Gwen is too strong after her 15.6 changes, and more early game skewed than intended. To ensure she's still somewhat of a scaling champion as intended, we're going back on some of the previous early game buffs and re-adding some of her old scaling.

Q - Snip Snip
Final Snip Damage: 70 / 95 / 120 / 145 / 170 (+ 35% AP) → 60 / 85 / 110 / 135 / 160(+ 35% AP)

W - Hallowed Mist
Resists: 25 (+ 5% AP) → 22 (+ 7% AP)

BUFFEDIvernQ root duration increased at lower ranks.
Ivern is weak, especially in the early game. We're looking to buff up his ability to make early plays to make him more attractive as a pick especially for skilled players.

Q - Rootcaller
Root Duration: 1.2 / 1.4 / 1.6 / 1.8 / 2 → 1.6 / 1.7 / 1.8 / 1.9 / 2

CHANGEDLilliaE damage decreased.
We overshot Lillia's buffs last patch but we really like the new E cooldown, so we're undoing the AP ratio buff, since she doesn't need quite so much power.

E - Swirlseed
Damage: 60 / 85 / 110 / 135 / 160 (+ 60% AP) → 60 / 85 / 110 / 135 / 160 (+ 50% AP)

CHANGEDLuluQ damage decreased. W cooldown increased at higher ranks.
Last patch we waited to see if the Lulu fever would die down due to nerfing some of her more common lane mates. That hasn't happened, so consider this patch an antibiotic aimed at making the support metagame more equal. We're targeting her early lane trades in order to especially let higher MMR players take early leads and bringing down some of her W uptime later on to leave up more room for counter-play.

Q - Glitterlance
Minimum Damage: 70 / 105 / 140 / 175 / 210 (+ 50% AP) → 60 / 95 / 130 / 165 / 200 (+ 50% AP)

Q - Glitterlance
Maximum Damage: 105 / 157.5 / 210 / 262.5 / 315 (+ 75% AP) → 90 / 142.5 / 195 / 247.5 / 300 (+ 75% AP)

Q - Glitterlance
Fixed a bug that would occasionally make the slow decay faster than intended.

Q - Glitterlance
Slow is now applied immediately instead of after a variable duration.

W - Whimsy
Cooldown:18 / 17.5 / 17 / 16.5 / 16 → 18

CHANGEDNaafiriBase health decreased. Passive monster damage decreased. Q damage to minions increased. W cooldown increased at lower ranks.
Naafiri is the top (jungle) dog after her recent update. Her early game is looking especially dominant, so we're taking down some base stats and clear speed to give her opponents an easier time early on. Jungle is currently looking a bit stronger than mid, so we're buffing her Q waveclear vs. minions to make sure mid Naafiri isn't hit as hard.

Passive - We Are More
Damage to Monsters: 165% → 155%

Q - Darkin Daggers
Damage to Minions: 80% → 100%

W - The Call of the Pack
Cooldown: 20 / 19.5 / 19 / 18.5 / 18 → 22 / 21 / 20 / 19 / 18

W - The Call of the Pack
Fixed a bug where W would sometimes not destroy tower shots while Naafiri was untargetable.

R - Hounds' Pursuit
Fixed a bug where a Sylas who stole Naafiri ult would become untargetable during the cast.

CHANGEDOlafE cast time now scales with Attack Speed.
Olaf E can feel slow at higher attack speeds with no AS scaling making you not feel good about using it and interrupting your AA flow.

E - Reckless Swing
Now scales cast time based on attack speed.

E - Reckless Swing
Cast Time: .25s → .25-.175 (0-125% bonus attack speed (includes W))

BUFFEDShacoPassive damage increased. Q damage increased.
AP Shaco is already pretty strong but AD Shaco has been lagging behind. Buffing up some of those short ranged higher commitment AD ratios to amplify that backstabbing assassin fantasy.

Passive - Backstab
Damage: 20-35 (based on level) (+ 25% Bonus AD) Bonus Physical Damage → 20-35 (based on level) (+ 30% Bonus AD) Bonus Physical Damage

Q - Deceive
Damage: 25 / 35 / 45 / 55 / 65 (+ 60% Bonus AD) → 25 / 35 / 45 / 55 / 65 (+ 65% Bonus AD)

CHANGEDShenQ now applies flat damage to structures.
: Shen was always intended to be a functional splitpusher, but in the current state of the game he simply doesn't have enough damage against structures to threaten real damage. Letting his Q base damage work against turrets should give him a bit of extra sidelane pressure.

Q - Twilight Assault
[NEW] Attack Speed and flat damage now apply against structures. Percent max health damage is not applied.

CHANGEDSingedPassive cooldown increased. Q Damage increased. R bonus stats decreased.
Singed has received a number of changes alongside his recent minion execute, and we believe that the version of Singed with more power budget in Poison Trail damage is better for the game, so we're bringing that back in exchange for some power elsewhere.
Passive - Noxus Slipstream
Per-Target Cooldown: 8 → 10

Q - Poison Trail
Damage per Second: 20 / 30 / 40 / 50 / 60 (+ 40% AP) → 20 / 30 / 40 / 50 / 60 (+ 42.5% AP)

R - Insanity Potion
Bonus Stats: 30 / 65 / 100 → 25 / 60 / 95

CHANGEDTrundleE slow increased, cooldown decreased.
: Trundle has received a lot of changes that skewed him towards lower MMR, and we don't believe he needs to be so skewed. Bringing back some of his pillar power to buff up the most skilled troll players.

E - Pillar of Ice
Slow: 30 / 34 / 38 / 42 / 46% → 34 / 38 / 42 / 46 / 50%

E - Pillar of Ice
Cooldown: 24 / 22 / 20 / 18 / 16 → 21 / 19.5 / 18 / 16.5 / 15

BUFFEDVolibearW damage adjusted.
Volibear is cool, but building AD on him is clearly worse than AP or tank. Trying to bring AD builds up to match the others in a way that rewards sustained combat, not exclusively bursting people.

W - Frenzied Maul
Empowered Damage Amp: 50% → 50% (+ 15% Bonus AD)

CHANGEDXerathQ damage increased. W damage adjusted. E damage decreased. R damage adjusted.
Xerath has lost some focus as a premier artillery mage mid laner over time and has transitioned a good chunk of his play rate to support. We would like to make some power adjustments to more clearly emphasize his prowess as a mid laner and reward high cost AP purchases with his kit.

Q - Arcanopulse
Damage: 70 / 110 / 150 / 190 / 230 (+ 85% AP) → 70 / 110 / 150 / 190 / 230 (+ 90% AP)

W - Eye of Destruction
Damage: 60 / 95 / 130 / 165 / 200 (+ 60 % AP) → 50 / 85 / 120 / 155 / 190 (+ 65% bonus AP)

E - Shocking Orb
Damage: 80 / 110 / 140 / 170 / 200 (+ 45% AP) → 70 / 100 / 130 / 160 / 190 (+ 45% AP)

R - Rite of the Arcane
Damage: 180 / 230 /280 (+ 40% AP) → 170 / 220 / 270 (+ 45% AP)

BUFFEDYonePassive Critical damage reduction removed. E Crowd Control cleanse removed.
We're making some Yone adjustments this patch that we hope will be enjoyed by both Yone's players and his opponents. He's copying his younger half-brother in also removing the critical damage reduction on his passive, meaning more damage, more kills, and more Yone wins. On the other side, we're also removing his ability for E to cleanse all types of crowd control during its snap-back. Now he'll still be stunned, rooted blinded, etc. if he's been crowd controlled mid flight, which gives his opponents room to catch up and kill him, or at least require Yone players to be more careful about where they start their assault from.

Passive - Way of the Hunter
Critical Strike Damage is no longer reduced by 10%.

E - Soul Unbound
No longer cleanses crowd control upon returning.

E - Soul Unbound
Tooltip clarifies that only damage from attacks and abilities is amplified.

CHANGEDYorickLarge adjustments to Yorick.
We're delivering a large-scale update to Yorick this patch with two primary goals. First, we'd like to make Yorick better for Yorick players, filling in some of his dead points and making him a more complete champion. Second, we'd like to make him stronger in higher level play, adding some extra skill expression to Yorick and making him more resilient when faced with high-skill opponents. We're also doing some minor adjustments that make Yorick easier to re-tune in the future. More on that later. To make Yorick more self-sufficient and fill in gaps in his gameplay, we're pushing up his early game a ton and improving his fights outside of lane. More graves on minions you don't kill with Q, graves for simply whacking a champion or large/epic monster, simple numbers buffs to Q, and a new E debuff that Yorick himself can use, instead of only amplifying his Mist Walkers. On the skill expression side, we're making Yorick care more about his own output (again, Q buffs and E change) while also changing up the rules on Mist Walkers' health. Ultimately, they're more numerous and less damaging late game, but also more resilient to more types of damage, meaning that they can stand and fight against champions a bit more. There are a few bug fixes, especially for Mist Walkers. By changing his summons to care about Yorick's bonuses instead of total stats, any further adjustments to Yorick's base stats won't also affect all his summons, making it easier to have more focused changes in the future. For Maiden, the resulting health is essentially identical, while the other changes are intentionally nerfs in the late game.

Passive - Shepherd of Souls
Nearby deaths per grave: 12 / 6 / 2 (at levels 1/7/13) → 8/7/6/5/4/3/2 (at levels 1/3/5/7/9/11/13)

Passive - Shepherd of Souls
Attack Damage: 4-90 (based on level) (+ 20% Total AD) → 15-75 (based on level) (+ 20% Bonus AD)

Passive - Shepherd of Souls
Bonus Attack Speed: 8% (per level) → Yorick's bonus attack speed

Passive - Shepherd of Souls
Health: 110-212 (based on level) (+ 20% max HP) → 100-300 (based on level) (+ 15% bonus HP)

Passive - Shepherd of Souls
Mist Walker stats now update dynamically as Yorick levels up or gains stats, instead of requiring new summons.

Passive - Shepherd of Souls
Champion basic attack damage towards Mist Walkers: Instantly kills → 100% increased damage from melee attacks

Passive - Shepherd of Souls
Single target damage towards Mist Walkers: Instantly kills → Normal damage

Passive - Shepherd of Souls
AoE damage towards Mist Walkers: 50% → 66-40% (based on level 1-14)

Passive - Shepherd of Souls
Non-Champion damage towards Mist Walkers: 50% from all monsters → 40% damage from minions and non-epic monsters

Passive - Shepherd of Souls
Mist Walkers will no longer follow Yorick's Recall while fighting jungle monsters.

Passive - Shepherd of Souls
Yorick can now ping his passive to share the count of his Mist Walkers nearby and globally.

Q - Last Rites
Cooldown: 7 / 6.25 / 5.5 / 4.75 / 4 → 6 / 5.5 / 5 / 4.5 / 4

Q - Last Rites
Damage: 30 / 55 / 80 / 105 / 130 (+ 40% Total AD) → 30 / 55 / 80 / 105 / 130(+ 50% Total AD)

Q - Last Rites
[NEW] Summons a grave on Champion and Large/Epic Monster hit.

E - Mourning Mist
Damage: 15% current HP, down to minimum threshold of 70 / 105 / 140 / 175 / 210 (+ 70% AP) → Flat damage of 70 / 105 / 140 / 175 / 210 (+ 100% AP)

E - Mourning Mist
Movement Speed for Yorick and Summons: 20% → 30%

E - Mourning Mist
[NEW] Now shreds 18 / 21 / 24 / 27 / 30% armor for 4 seconds.

E - Mourning Mist
[REMOVED] No longer increases Mist Walker damage by 20% for 8 attacks.

E - Mourning Mist
Fixed a bug where Mist Walkers could fail to jump onto the target when crossing terrain.

R - Maiden of the Mist
Damage: 0 / 10 / 40 (+ 50% Total AD) → 50 / 75 / 100 (+ 30% Bonus AD)

R - Maiden of the Mist
Health: 400-1650 (based on level) (+ 60% Total HP) → 1050-3200 (based on level) (+ 60% Bonus HP)
Items

BUFFEDCatalyst of AeonsCatalyst of Eons is a little weak for a laning epic.
Catalyst of Eons is a little weak for a laning epic. We'd like to preserve its distinct price point from Lost Chapter in order to retain some laning variance, but the item shouldn't be so painful to buy and we'd like its mana to keep up with its sibling.

BUFFEDRod of AgesAdjusting the Eternity effect to match the Catalyst buff above.

CHANGEDUmbral GlaiveUmbral Glaive has been in a weak state for a while but we've been hesitant to just strictly buff it due to its extremely powerful passive.
Umbral Glaive has been in a weak state for a while but we've been hesitant to just strictly buff it due to its extremely powerful passive. We've decided to tone down the frequency of the passive to be less oppressive against enemy vision while buffing its stats and cost. Overall we expect this to be a net buff to the item.