Patch notes
Patch 15.6
Data Dragon 15.6.1 · 3/18/2025 · Official notes












TL;DR
PATCH 25.06 DETECTED! PLEASE READ FOR MORE DETAILS!
PATCH 25.06 DETECTED! PLEASE READ FOR MORE DETAILS! In this week's patch we've got quite a few changes! On the gameplay side of things we've got more balance changes and system tuning coming your way! We're pushing champion bounty suppression the hardest it's been pushed, attempting to fully remove them when your team is even moderately behind as early as 6 minutes into the game. We're also alleviating the anti-lane swap minion penalties introduced last patch. In even more news, Naafiri's midscope debuts this patch and her W and R have changed places! She can go untargetable now! Otherwise, we've got significant updates to Gwen and Singed plus another two dozen smaller balance changes as usual. Outside of gameplay we've also got quite a lot of other things going on! We're launching an update to Vanguard so now you'll get LP back when a cheater lost you a game, we've got our new Champion Mastery icons going out (expect a few small changes on the way next patch), the return of Your Shop, another round of Battle Academia skins, and a BIG update to the Mythic Essence Shop. Make sure to read all of the notes for more details. Thanks for dropping by and see you on the Rift! It's the last patch of Set 13, read all about it in the TFT patch notes here!
Champions

NERFEDCaitlynW headshot damage and R damage decreased.
Caitlyn is looking to be quite strong at the moment, much of which is due to the amount of guaranteed damage within her kit. In order to level the playing field we're looking to tone down some of her point and click damage this patch so landing those Q's and E's will be more important if you want to go for the takedown.

W - Yordle Snap Trap
Headshot Damage Increase vs Trapped Targets: 40 / 85 / 130 / 175 / 220 (+ 40% bonus AD) → 35 / 80 / 125 / 170 / 215 (+ 30% bonus AD)

R - Ace in the Hole
Damage: 300 / 500 / 700 (+ 100% bonus AD) → 300 / 475 / 650 (+ 100% bonus AD)

NERFEDCorkiBase armor decreased.
Corki is a little overbearing at higher skill brackets in the bot lane, so we're bringing down a little of his early bullying power. He already falls off a cliff late game, so we're skewing these nerfs toward the early game, hence a base armor reduction.

NERFEDDariusPassive damage to monsters decreased.
Darius has skyrocketed as the best jungler to play with his new move-speed build that creates reliable ganks. Since we don't want to nerf top lane Darius while hitting his jungle performance, we've got 12 separate lines that are mathematically proven to be equivalent in all… just kidding, we're hitting the jungle mod.

Passive - Hemorrhage
Monster Damage Modifier: 300% → 200%

BUFFEDDravenPassive bonus adoration stacks removed.
Draven has been making the Noxus season his, and it's been a bit painful for those unfortunate enough to go up against him. We think his damage is in a good place, but his snowballing in higher skill brackets is getting out of hand, so we're looking to remove one of the more niche mechanics within his passive.

Passive - League of Draven
Draven no longer gains 2 Bonus Adoration stacks for every 6 kills

NERFEDEzrealArmor growth decreased.
Ezreal has been high presence and overperforming in general recently. He's pretty hard to catch and his builds often involve building decent amounts of HP or other defensive stats, making him both hard to lock down and take down. This patch we're lowering his scaling armor so HP purchases are less efficient on him and to make him more vulnerable over time.

CHANGEDFioraQ mana cost decreased.
Fiora is at an all-time historic low in terms of play rate and is specifically performing much worse in lower skill brackets than she used to. One notable sadness for her is that she's pretty much required to buy Ravenous Hydra, as she can't rely solely on her abilities to clear waves. We'd like to open up how often she can use abilities, so we're dropping Q's mana cost substantially.

Q - Lunge
Mana Cost: 20/25/30/35/40 → 20 at all ranks

NERFEDGarenE damage on critical strikes decreased.
Garen is crowding out a lot of other top laners and deals a shocking amount of mid-game damage with his crit builds, leading to a sort of tanky assassin play pattern. We'd like to reduce how much burst damage Garen is dealing by weakening his crit binding, which won't nerf his more balanced juggernaut builds.

E - Judgement
Damage on Critical Strikes: 175% → 150%

BUFFEDGwenAll abilities adjusted.
Gwen was originally intended to be a lightly scaling AP fighter, and her kit's design and strengths reflect that. However, over time she shifted towards late game scaling and she's been closer in power curve shape to a hyperscaler like Kayle as opposed to a lightly scaling fighter like Fiora. We believe that the best version of Gwen is one where her Q stacking gameplay and E dash are actually powerful and fun tools to work with in the laning phase, and potentially even in the jungle. But today she tends to play to scale and wins teamfights with only Needlework casts. We still want players to be able to take over games as Gwen, but by using her entire kit rather than farming up a bunch of gold and throwing ultimate needles.

P - Thousand Cuts
Damage: 1% (+ 0.6% per 100 AP) of target's HP → 1% (+ 0.55% per 100 AP) of target's HP

P - Thousand Cuts
Damage to Monsters Modifier: 10 (+15% AP) → 5 (+15% AP)

Q - Snip Snip!
Final Snip Damage: 60 / 85 / 110 / 135 / 160 (+ 35% AP) → 70 / 95 / 120 / 145 / 170 (+ 35% AP)

Q - Snip Snip!
Maximum Damage: 110 / 160 / 210 / 260 / 310 (+ 60% AP) → 120 / 170 / 220 / 270 / 320 (+ 60% AP)

W - Hallowed Mist
Bonus Resistances: 22 / 24 / 26 / 28 / 30 (+ 7% AP) → 25 (+ 5% AP)

E - Skip 'N Slash
Cooldown: 13 / 12.5 / 12 / 11.5 / 11 → 12 / 11 / 10 / 9 / 8 seconds

E - Skip 'N Slash
Cooldown Refund: 25 / 35 / 45 / 55 / 65% → 50% at all ranks

E - Skip 'N Slash
On-Hit Damage: 15 (+ 20% AP) → 12 / 14 / 16 / 18 / 20 (+ 25% AP)

R - Needlework
Damage per Needle: 35 / 65 / 95 (+ 10% AP) → 30 / 60 / 90 (+ 8% AP)

R - Needlework
Initial Slow: 40 / 50 / 60% → 60% at all ranks

R - Needlework
Reduced Slow: 15 / 20 / 25% → 25% at all ranks

BUFFEDJarvan IVQ damage increased.
Jarvan has fallen off in recent times in the jungle which means he has room for some damage buffs that will allow him to carry a little harder and have more impact in skirmishes. We're buffing his Q base damage and scaling as it is one of his most reliable damage tools. It also tends to be more powerful at lower skill levels which should prevent this buff from only making him viable in Pro.

Q - Dragon Strike
Damage: 80 / 120 / 160 / 200 / 240 (+ 140% bonus AD) → 90 / 130 / 170 / 210 / 250 (+ 145% bonus AD)

CHANGEDJhinPassive scaling increased.
Jhin is weaker than we'd like him to be, and he's become a bit more early game skewed over the years which means he has room for mid and late game buffs! In this patch we're looking to bring back some powerful two item spike builds, and generally improve Jhin's scaling. Passive - Whisper

NERFEDJinxR damage decreased.
Jinx is running wild at just about all ranks at the moment so we need to take a bit of pep out of her step. Jinx's ultimate is a powerful tool at all stages of the game, regardless of the game state, so this patch we're aiming to pull down that all-around threat and retain its more situational burst damage against low-health enemies.

R - Super Mega Death Rocket!
Damage: 325 / 475 / 625 (+ 165% bonus AD) (+ 25 / 30 / 35% of target's missing health) → 300 / 450 / 600 (+ 155% bonus AD) (+ 25 / 30 / 35% of target's missing health)

CHANGEDKai'SaBase armor increased, base health regen increased. R cooldown decreased.
Kai'sa is intended to be weak early in the game, but her current state is so weak there's not much reason to pick her over other ADCs. We're giving her some breathing room in lane by upping her armor and health regen while also giving her more frequent access to her most exciting tool, her ultimate.

R - Killer Instinct
Cooldown: 130 / 100 / 70 → 120 / 90 / 60 seconds

NERFEDKarmaQ base damage decreased.
Karma has quickly risen the ranks to become arguably the strongest mage-enchanter support in the game. We're very happy that she's returned from the depths of non-viability, but she needs to perform a bit worse to give other supports a fighting chance. These nerfs will affect her most common Q-max build by weakening her early laning phase, while also nerfing her sleeper-OP E-max build by being a more potent nerf at lower ranks.

Q - Inner Flame
Damage: 70 / 120 / 170 / 220 / 270 (+ 70% AP) → 60 / 110 / 160 / 210 / 260 (+ 70% AP)

CHANGEDLilliaE cooldown decreased, scaling increased.
Lillia's a bit weak right now so she's due for some buffs to help her out. Swirlseed's cooldown is a little too punishing for how liberally we think she should be able to bowl it down a lane and look for a strike, so we're bringing it cooldown down and its damage up.

E - Swirlseed
Cooldown: 14 → 12 seconds

E - Swirlseed
Damage: 60 / 85 / 110 / 135 / 160 (+ 50% AP) → 60 / 85 / 110 / 135 / 160 (+ 60% AP)

CHANGEDLucianE cooldown decreased.
Lucian's a touch underpowered in the current League landscape, so we'd like to give him a little more power. We're giving him some mobility that he can use aggressively in early laning and mid-game team fighting with the goal of making him succeed as a high-octane, aggressive ADC who relies on quick decision making.

E - Relentless Pursuit
Cooldown: 19 / 17.75 / 16.5 / 15.25 / 14 → 16 / 15.5 / 15 / 14.5 / 14 seconds

CHANGEDMaster YiArmor growth decreased. Q critical strike damage increased.
Master Yi has several built in on-demand defensive options, meaning the times where he is attackable he should probably be more vulnerable at a base stat level. We're targeting his armor growth to make sure these periods of vulnerability are more clearly weak points for his opponents to go after him. Additionally, we're increasing the Bonus Crit Damage Ratio on Alpha Strike to allow crit Master Yi to be more viable for the Crit Yi enjoyers out there.

Q - Alpha Strike
Bonus Critical Strike Damage: 75% → 100%

BUFFEDNaafiriMidscope update.
Naafiri released as a simple to play midlane assassin, but since then has struggled to find an audience. In retrospect, that target was not the ideal version of Naafiri, so we're going back to add some depth and outplay potential to her kit while also opening her up to be played in the jungle as well. To do this, we're swapping her W (Hound's Pursuit) and R (Call of the Pack) Abilities. They've been adjusted to account for their new places in Naafiri's kit . In addition, casting Call of the Pack now makes Naafiri untargetable, making it useful as a situational damage ability or a tool to hold for outplay. Last note, given her pack based theme, it felt like a good opportunity to bump up the presence of her dagger dogs. She'll passively get more of them running around with her as the game progresses and Call of the Pack now provides a non-ultimate way to refresh her pack on demand.

Passive - We Are More
Max Packmates: 2 / 3 (levels 1 / 9) → 2 / 3 / 4 / 5 (levels 1 / 9 / 12 / 15)

Passive - We Are More
Packmate Damage: 12 - 32 (based on level) (+ 5% bonus AD) → 10 - 20 (based on level) (+ 4% bonus AD)

Passive - We Are More
Packmate Health Growth: 16 → 13

Passive - We Are More
Packmate Armor/MR Growth: 2 → 1.8

Passive - We Are More
Packmate Reduced AoE Damage Taken: 76 - 50% (levels 1-14) → 76 - 55% (levels 1-15)

Passive - We Are More
Packmate Damage to Towers: 25% → 50%

Passive - We Are More
Who's the Real Monster?: Packmates now deal 165% damage to Monsters

Passive - We Are More
Packmate Taunt Duration: 3 → 2 seconds

Q - Darkin Daggers
Damage to Minions: 60% → 80%

W - The Call of the Pack
Lost in the Pack: Naafiri and her packmates gain 1 second of untargetability on cast

W - The Call of the Pack
Bonus AD: 5/15/25 (+ 8-24% AD) → + 20% AD (Note: This is now granted on-cast.)

W - The Call of the Pack
Extra Packmates: 2/3/4 → 2

W - The Call of the Pack
Buff Duration: 15 seconds → 5 seconds

W - The Call of the Pack
Bonus Movement Speed: 70-100% decaying over 4 seconds, reduced upon taking damage → 20-30% for 5 seconds (Note: This is now granted on-cast.)

W - The Call of the Pack
Cooldown: 120/110/100 seconds → 20/19.5/19/18.5/18 seconds

W - The Call of the Pack
Mana Cost: 100 → 60

W - The Call of the Pack
REMOVED: The Call of the Pack no longer grants Naafiri a shield, a pulse of vision, and will no longer reset the ability's buffs on takedown. Packmates will no longer gain bonus health and cooldown.

R - Hound's Pursuit
Teaching an Old Dog New Tricks: If Naafiri scores a takedown within 7 seconds, she reveals nearby enemies and can recast this ability once. The second cast grants her a 100/150/200(+1.5 bonus AD) Shield for 3 seconds.

R - Hound's Pursuit
Cooldown: 22 / 20 / 18 / 16 / 14 → 110 / 95 / 80 seconds

R - Hound's Pursuit
Mana Cost: 70 / 60 / 50 / 40 / 30 → 100

R - Hound's Pursuit
Range: 700 / 780 / 860 / 940 → 900 units

R - Hound's Pursuit
Damage: 30 / 70 / 110 / 150 / 190 (+ 80% bonus AD) (+ 10% per Packmate) → 150 / 250 / 350 (+ 120% bonus AD) (+ 10% per Packmate)

R - Hound's Pursuit
You Can Run: This ability is no longer blockable.

R - Hound's Pursuit
Big Dogs ONLY: This ability can no longer be cast on minions.

BUFFEDPoppyQ damage to monsters increased.
Poppy's received a lot of changes recently and while her top and support are both in acceptable states, her ability to jungle has suffered. This patch we're looking to give her some specific jungle power without affecting her other roles much.

Q - Hammer Shock
Capped Monster Health Damage: 50 / 80 / 110 / 140 / 170 → 75 / 105 / 135 / 165 / 195

Q - Hammer Shock
Maximum Monster Damage: 80 / 135 / 190 / 245 / 300 (+ 100% bonus AD) → 105 / 160 / 215 / 270 / 325 (+ 100% bonus AD)

CHANGEDSingedBase AS increased. Q now steals kills from allied Minions. E scaling decreased.
Singed has historically struggled to farm against not only another champion in his lane, but also against his own allied minions. With the recent increases to minion damage, this has only become more punishing, and we've determined that there is too much variance in last hitting in lanes against factors outside of the Singed player's control for it to be worth preserving this skill test for Singed. As such, we're slightly nerfing Singed's scaling and then making it much more feasible for him to last hit minions in lane, taking away some power Singed was getting for free before and giving players gold instead to allow them to buy whatever stats and effects they'd want instead.

Q - Poison Trail
Respect the Dibs: If a minion would die to another minion while affected by Poison Trail, Singed gets the kill credit instead

E - Fling
Damage: 50 / 60 / 70 / 80 / 90 (+ 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health) (+ 60% AP) → 50 / 60 / 70 / 80 / 90 (+ 6 / 6.5 / 7 / 7.5 / 8% of target's maximum health) (+ 55% AP)

CHANGEDSmolderW damage increased. E damage increased. R cooldown decreased.
Smolder's been the opposite of on fire recently which is ironic given his name, so we're looking to buff up the areas that aren't hitting the bar we'd like. His W is below the bar for last hitting early game, his E bolts aren't worth using offensively, and now that his R doesn't cook waves, it doesn't need to have a long cooldown throughout the game. Altogether, these should light a fire within our favorite little dragon and get him back on track to receive some head pats from Mommy Smolder.

W - ACHOOO!
Glob Damage: 30 / 50 / 70 / 90 / 110 (+ 60% bonus AD) → 60 / 70 / 80 / 90 / 100 (+ 60% bonus AD)

W - ACHOOO!
Explosion Damage: 30 / 50 / 70 / 90 / 110 (+ 60% bonus AD) (+ 80% AP) → 10 / 35 / 60 / 85 / 110 (+ 65% bonus AD) (+ 80% AP)

E - Flap, Flap, Flap
Damage per Bolt: 5 / 10 / 15 / 20 / 25 (+ 25% AD) → 10 / 15 / 20 / 25 / 30 (+ 30% AD)

R - MMOOOMMMM!
Cooldown: 120 → 120 / 110 / 100 seconds

BUFFEDTwisted FateBase Armor increased.
We're giving Twisted Fate a bit of juice as he's been bricking for a long time now. Since he's such an attack-heavy champion, even for a mage, he has no choice but to draw minion aggro pretty consistently. We'd like him to be able to play out those trades more favorably on his terms, so we're giving him a little early armor to brave the minions.

BUFFEDXin ZhaoQ damage increased.
Xin Zhao hasn't been keeping up with other jungles, making him less appealing to other AD fighters, so we're giving him a small boost to get him back in the game.

Q - Three Talon Strike
Bonus Damage: 16 / 29 / 42 / 55 / 68 (+ 40% bonus AD) → 20 / 35 / 50 / 65 / 80 (+ 40% bonus AD)

NERFEDYorickE damage to monsters decreased.
Yorick is currently overperforming in the jungle and putting camps and enemies into his graves, so we're pulling on one of his jungle damage levers in order to bring him more in line with other junglers.

E - Mourning Mist
Capped Monster Health Damage: 300 → 70 / 105 / 140 / 175 / 210
Items

BUFFEDSerylda's GrudgeSerylda's is being adjusted this patch to better match assassins by being pushed toward armor penetration and away from ability haste.
Serylda's is being adjusted this patch to better match assassins by being pushed toward armor penetration and away from ability haste. This isn't meant to be a very large buff, but should feel better to use for most assassin champions.

CHANGEDWarmog's ArmorWarmogs had a pretty significant power shift moving into this season, and unfortunately it ended up on the weaker side.
Warmogs had a pretty significant power shift moving into this season, and unfortunately it ended up on the weaker side. This patch we're buffing up the capstone effect to make sure this item stays a later-in-the-game purchase on most champions and lowering the gold cost now that it is less in danger of being poached by supports.