
Source: Ranked + player metaPatch: 16.17Window: patchRegion: allRank: emerald_plusQueue: ranked_soloSample: 20Updated 9/11/2026, 8:20:20 PM
Confidence: Medium-5% vs 50%20 games
Lane phases
Levels 1–2
Sona edge
Sona has stronger early trades — respect all-ins.
Levels 3–5
Sona edge
Seraphine needs to play safe until item spikes.
Level 6+
Sona edge
Ultimate timing often swings the next two waves.
Mid / late
Even
If Seraphine reaches items, teamfights can neutralize the lane loser.
Why?
Sample-basedHard
- Sample win rate for Seraphine is 45.0% in this matchup.
- Sona statistically wins more often in the current Emerald+ sample.
Treat this as a Hard matchup for Seraphine into Sona — prioritize cooldown windows and jungle tracking.
Do
- Give up early shove if Sona can all-in you.
- Track summoner spells and ultimate cooldowns before committing.
- Play for wave states that let you crash and reset safely.
Don't
- Don't overstay for a plate when behind.
- Don't force extended trades when key abilities are down.
- Don't ignore jungle timers when the lane is volatile.
Matchup build callout
Full builds →Most-played Seraphine page (Support): Summon Aery Build · 54.2% WR · 177 games
Skill order: E › W › Q
Keystones (player meta)
Most common keystones when seraphine faces sona in lookup-discovered matches.
Summon Aery4G50.0%
Arcane Comet4G25.0%
Patch: 16.17Region: naRank: emerald_plusQueue: ranked_soloSample: 251Updated 9/11/2026, 8:18:15 PM










