Gamescope
SupportADCTopManaTier C

Senna

the Redeemer

Support / Marksman

Win Rate

47.8%

Pick Rate

4.7%

Ban Rate

0.0%

Sample

161

Source: Ranked + player metaPatch: 16.17Window: patchRegion: allRank: emerald_plusQueue: ranked_soloSample: 56Updated 9/11/2026, 8:21:09 PM
Confidence: High-3.6% vs 50%56 games

Senna

VS

46.4%

56 games · opponent advantage

Seraphine

Lane phases

Levels 1–2

Seraphine edge

Seraphine has stronger early trades — respect all-ins.

Levels 3–5

Seraphine edge

Senna needs to play safe until item spikes.

Level 6+

Seraphine edge

Ultimate timing often swings the next two waves.

Mid / late

Even

If Senna reaches items, teamfights can neutralize the lane loser.

Why?

Sample-based

Hard

  • Sample win rate for Senna is 46.4% in this matchup.
  • Seraphine statistically wins more often in the current Emerald+ sample.

Treat this as a Hard matchup for Senna into Seraphine — prioritize cooldown windows and jungle tracking.

Do

  • Give up early shove if Seraphine can all-in you.
  • Track summoner spells and ultimate cooldowns before committing.
  • Play for wave states that let you crash and reset safely.

Don't

  • Don't overstay for a plate when behind.
  • Don't force extended trades when key abilities are down.
  • Don't ignore jungle timers when the lane is volatile.

Matchup build callout

Full builds →

Most-played Senna page (Support): Deathfire Touch Build · 47.1% WR · 85 games

Skill order: E › W › Q

Keystones (player meta)

Most common keystones when senna faces seraphine in lookup-discovered matches.

  • Fleet Footwork5G60.0%
  • Deathfire Touch3G33.3%
Patch: 16.17Region: naRank: emerald_plusQueue: ranked_soloSample: 161Updated 9/11/2026, 8:18:15 PM