TopMidSupportJungleHeatTier C

Rumble

the Mechanized Menace

Fighter / Mage

Win Rate

47.6%

Pick Rate

3.0%

Ban Rate

0.0%

Sample

185

Source: Ranked + player metaPatch: 16.17Window: patchRegion: allRank: emerald_plusQueue: ranked_soloSample: 52Updated 10/28/2026, 4:36:45 AM
Confidence: High-1.9% vs 50%52 games

Rumble

VS

48.1%

52 games · even advantage

Sejuani

Lane phases

AI heuristic

Levels 1–2

Even

Rumble and Sejuani trade evenly before spikes.

Levels 3–5

Sejuani edge

Play around ability cooldowns and wave control.

Level 6+

Sejuani edge

Ultimate timing often swings the next two waves.

Mid / late

Even

Side-wave and vision decide more than the raw lane matchup.

Why?

AI heuristic

Even

  • Sample win rate for Rumble is 48.1% in this matchup.

Treat this as a Even matchup for Rumble into Sejuani — prioritize cooldown windows and jungle tracking.

Do

  • Track summoner spells and ultimate cooldowns before committing.
  • Play for wave states that let you crash and reset safely.

Don't

  • Don't force extended trades when key abilities are down.
  • Don't ignore jungle timers when the lane is volatile.

Matchup build callout

Full builds →

Most-played Rumble page (Top): Deathfire Touch Build · 43.7% WR · 119 games

Skill order: E › Q › W

Patch: 16.17Region: naRank: emerald_plusQueue: ranked_soloSample: 185Updated 10/22/2026, 1:02:15 PM