
Source: Ranked + player metaPatch: 16.17Window: patchRegion: allRank: emerald_plusQueue: ranked_soloSample: 57Updated 9/11/2026, 8:22:06 PM
Confidence: High-6.1% vs 50%57 games
Lane phases
Levels 1–2
Neeko edge
Neeko has stronger early trades — respect all-ins.
Levels 3–5
Neeko edge
Locke needs to play safe until item spikes.
Level 6+
Neeko edge
Ultimate timing often swings the next two waves.
Mid / late
Neeko edge
If Locke reaches items, teamfights can neutralize the lane loser.
Why?
Sample-basedHard
- Sample win rate for Locke is 43.9% in this matchup.
- Neeko statistically wins more often in the current Emerald+ sample.
Treat this as a Hard matchup for Locke into Neeko — prioritize cooldown windows and jungle tracking.
Do
- Give up early shove if Neeko can all-in you.
- Track summoner spells and ultimate cooldowns before committing.
- Play for wave states that let you crash and reset safely.
Don't
- Don't overstay for a plate when behind.
- Don't force extended trades when key abilities are down.
- Don't ignore jungle timers when the lane is volatile.
Matchup build callout
Full builds →Most-played Locke page (Mid): Electrocute Build · 49.3% WR · 304 games
Skill order: Q › W › E
Keystones (player meta)
Most common keystones when locke faces neeko in lookup-discovered matches.
Electrocute2G50.0%
Patch: 16.17Region: naRank: emerald_plusQueue: ranked_soloSample: 342Updated 9/11/2026, 8:18:15 PM










