ADCManaTier A

Jinx

the Loose Cannon

Marksman

Win Rate

52.9%

Pick Rate

10.5%

Ban Rate

0.0%

Sample

658

Source: Ranked + player metaPatch: 16.17Window: patchRegion: allRank: emerald_plusQueue: ranked_soloSample: 27Updated 10/28/2026, 4:35:10 AM
Confidence: Medium-1.9% vs 50%27 games

Jinx

VS

48.1%

27 games · even advantage

Kindred

Lane phases

AI heuristic

Levels 1–2

Even

Jinx and Kindred trade evenly before spikes.

Levels 3–5

Kindred edge

Play around ability cooldowns and wave control.

Level 6+

Kindred edge

Ultimate timing often swings the next two waves.

Mid / late

Even

Side-wave and vision decide more than the raw lane matchup.

Why?

AI heuristic

Even

  • Sample win rate for Jinx is 48.1% in this matchup.

Treat this as a Even matchup for Jinx into Kindred — prioritize cooldown windows and jungle tracking.

Do

  • Track summoner spells and ultimate cooldowns before committing.
  • Play for wave states that let you crash and reset safely.

Don't

  • Don't force extended trades when key abilities are down.
  • Don't ignore jungle timers when the lane is volatile.

Matchup build callout

Full builds →

Most-played Jinx page (ADC): Lethal Tempo Build · 52.6% WR · 644 games

Skill order: Q › W › E

Patch: 16.17Region: naRank: emerald_plusQueue: ranked_soloSample: 658Updated 10/22/2026, 1:02:15 PM