Gamescope
MidJungleSupportManaTier B

Fizz

the Tidal Trickster

Assassin / Fighter

Win Rate

46.0%

Pick Rate

2.5%

Ban Rate

0.0%

Sample

87

Source: Ranked + player metaPatch: 16.17Window: patchRegion: allRank: emerald_plusQueue: ranked_soloSample: 26Updated 9/11/2026, 9:28:05 PM
Confidence: Medium-7.7% vs 50%26 games

Fizz

VS

42.3%

26 games · opponent advantage

Karma

Lane phases

Levels 1–2

Karma edge

Karma has stronger early trades — respect all-ins.

Levels 3–5

Karma edge

Fizz needs to play safe until item spikes.

Level 6+

Karma edge

Ultimate timing often swings the next two waves.

Mid / late

Karma edge

If Fizz reaches items, teamfights can neutralize the lane loser.

Why?

Sample-based

Hard

  • Sample win rate for Fizz is 42.3% in this matchup.
  • Karma statistically wins more often in the current Emerald+ sample.

Treat this as a Hard matchup for Fizz into Karma — prioritize cooldown windows and jungle tracking.

Do

  • Give up early shove if Karma can all-in you.
  • Track summoner spells and ultimate cooldowns before committing.
  • Play for wave states that let you crash and reset safely.

Don't

  • Don't overstay for a plate when behind.
  • Don't force extended trades when key abilities are down.
  • Don't ignore jungle timers when the lane is volatile.

Matchup build callout

Full builds →

Most-played Fizz page (Mid): Electrocute Build · 47.5% WR · 80 games

Skill order: Q › W › E

Patch: 16.17Region: naRank: emerald_plusQueue: ranked_soloSample: 87Updated 9/11/2026, 9:18:37 PM