
Source: Ranked + player metaPatch: 16.17Window: patchRegion: allRank: emerald_plusQueue: ranked_soloSample: 26Updated 9/11/2026, 9:28:05 PM
Confidence: Medium-7.7% vs 50%26 games
Lane phases
Levels 1–2
Karma edge
Karma has stronger early trades — respect all-ins.
Levels 3–5
Karma edge
Fizz needs to play safe until item spikes.
Level 6+
Karma edge
Ultimate timing often swings the next two waves.
Mid / late
Karma edge
If Fizz reaches items, teamfights can neutralize the lane loser.
Why?
Sample-basedHard
- Sample win rate for Fizz is 42.3% in this matchup.
- Karma statistically wins more often in the current Emerald+ sample.
Treat this as a Hard matchup for Fizz into Karma — prioritize cooldown windows and jungle tracking.
Do
- Give up early shove if Karma can all-in you.
- Track summoner spells and ultimate cooldowns before committing.
- Play for wave states that let you crash and reset safely.
Don't
- Don't overstay for a plate when behind.
- Don't force extended trades when key abilities are down.
- Don't ignore jungle timers when the lane is volatile.
Matchup build callout
Full builds →Most-played Fizz page (Mid): Electrocute Build · 47.5% WR · 80 games
Skill order: Q › W › E
Patch: 16.17Region: naRank: emerald_plusQueue: ranked_soloSample: 87Updated 9/11/2026, 9:18:37 PM










