Gamescope
MidJungleTopManaTier A

Diana

Scorn of the Moon

Fighter / Assassin

Win Rate

55.8%

Pick Rate

2.2%

Ban Rate

0.0%

Sample

77

Source: Ranked + player metaPatch: 16.17Window: patchRegion: allRank: emerald_plusQueue: ranked_soloSample: 31Updated 9/11/2026, 8:22:23 PM
Confidence: Medium+1.6% vs 50%31 games

Diana

VS

51.6%

31 games · even advantage

Irelia

Lane phases

Levels 1–2

Even

Diana and Irelia trade evenly before spikes.

Levels 3–5

Diana edge

Play around ability cooldowns and wave control.

Level 6+

Diana edge

Ultimate timing often swings the next two waves.

Mid / late

Even

Side-wave and vision decide more than the raw lane matchup.

Why?

Sample-based

Even

  • Sample win rate for Diana is 51.6% in this matchup.

Treat this as a Even matchup for Diana into Irelia — prioritize cooldown windows and jungle tracking.

Do

  • Track summoner spells and ultimate cooldowns before committing.
  • Play for wave states that let you crash and reset safely.

Don't

  • Don't force extended trades when key abilities are down.
  • Don't ignore jungle timers when the lane is volatile.

Matchup build callout

Full builds →

Most-played Diana page (Mid): Electrocute Build · 56.6% WR · 53 games

Skill order: Q › W › E

Keystones (player meta)

Most common keystones when diana faces irelia in lookup-discovered matches.

  • Electrocute1G0.0%
Patch: 16.17Region: naRank: emerald_plusQueue: ranked_soloSample: 77Updated 9/11/2026, 8:18:15 PM