Gamescope
MidJungleTopManaTier A

Diana

Scorn of the Moon

Fighter / Assassin

Win Rate

55.8%

Pick Rate

2.2%

Ban Rate

0.0%

Sample

77

Source: Ranked + player metaPatch: 16.17Window: patchRegion: allRank: emerald_plusQueue: ranked_soloSample: 29Updated 9/11/2026, 8:21:45 PM
Confidence: Medium-5.2% vs 50%29 games

Diana

VS

44.8%

29 games · opponent advantage

Gnar

Lane phases

Levels 1–2

Gnar edge

Gnar has stronger early trades — respect all-ins.

Levels 3–5

Gnar edge

Diana needs to play safe until item spikes.

Level 6+

Gnar edge

Ultimate timing often swings the next two waves.

Mid / late

Gnar edge

If Diana reaches items, teamfights can neutralize the lane loser.

Why?

Sample-based

Hard

  • Sample win rate for Diana is 44.8% in this matchup.
  • Gnar statistically wins more often in the current Emerald+ sample.

Treat this as a Hard matchup for Diana into Gnar — prioritize cooldown windows and jungle tracking.

Do

  • Give up early shove if Gnar can all-in you.
  • Track summoner spells and ultimate cooldowns before committing.
  • Play for wave states that let you crash and reset safely.

Don't

  • Don't overstay for a plate when behind.
  • Don't force extended trades when key abilities are down.
  • Don't ignore jungle timers when the lane is volatile.

Matchup build callout

Full builds →

Most-played Diana page (Mid): Electrocute Build · 56.6% WR · 53 games

Skill order: Q › W › E

Patch: 16.17Region: naRank: emerald_plusQueue: ranked_soloSample: 77Updated 9/11/2026, 8:18:15 PM